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Zelda: Echoes Of Wisdom Has Reportedly Leaked Online In Full

Has anyone actually found the NSP/XCI somewhere?

I've found an update file but the base game doesn't seem to be anywhere I have access to.

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  • They didn't meaningfully innovate on software. They "innovated" on hardware by using a tablet and giving it a dock to make older games viable on handheld that weren't before. Which is fine; it demonstrated the market for handhelds playing real games even with the worst controller the world has ever seen, and kickstarted the steam deck and a bunch of PC copycats. But collectors are their core market. If they do a switch 2 that doesn't do physical games, it will fail.

    Physical media has mostly died out. Streaming has almost entirely replaced music, TV, and movies. Ereaders are still growing, but they're also a huge market, and libraries support multiple ebook borrowing apps with different libraries because ebooks are so much of their job now.

    Nintendo makes a handful of games a year. Most switch games aren't from Nintendo. Most switch games don't work well without updates. And if you want to talk about how popular the switch specifically is instead of the fact that their core audience is physical collectors, all of the switch's popularity is because it could play third party games.

    You don't need Nintendo servers to get digital games.

    The used market has massive compromises that you're just ignoring. It doesn't matter if it's "only" 1% chance of a bad transaction. Bad transactions happen, and it's a risk that nullifies much of the benefit if you experience it.

    • They didn't meaningfully innovate on software.

      Have you heard of the game "Breath of the Wild"? O.o

      They "innovated" on hardware by using a tablet and giving it a dock to make older games viable on handheld that weren't before.

      Yeah, and apple "innovated" by combining available technology to create the iphone, which became the archetype of the most commonly used type of technology today. That's how innovation in tech usually works: lateral thinking and application of available technology. And the switch's success proved Nintendo right.

      If they do a switch 2 that doesn't do physical games, it will fail.

      You've done a horrible job convincing me of your divination powers. All you're doing is speculating very confidently/arrogantly.

      Physical media has mostly died out. Streaming has almost entirely replaced music, TV, and movies.

      What are they streaming, if streaming killed movies? O.o

      Yeah, the convenience of streaming has severely reduced the amount of physical media around. Bookstores, libraries and Bluray players still exist, though. You're sounding liks execs claiming that single player games or not streaming games is about to die out.

      Nintendo makes a handful of games a year.

      And they have been successfully applying that model for decades. Compare the quality of each new Zelda/Mario release with the n-th Assassin's Creed or Call of Duty.

      Most switch games aren't from Nintendo.

      But Nintendo supplied the system sellers. The switch sold like hot cakes and then everyone wanted a piece of the slice.

      instead of the fact that their core audience is physical collectors

      The switch audience is way too large for that to be the case. You can't rely on collectors for hardware that's so expensive to make (compared to the classic mini consoles, for example - here. I'd accept that collectors were the core audience).

      all of the switch's popularity is because it could play third party games.

      It's actually hard to port to the switch. You wouldn't put that much effort into a port if the switch didn't already have such a high adoption rate. The switch was successful first and then they made all the 3rd party ports for it. Again: compare it to the WiiU.

      You don't need Nintendo servers to get digital games.

      You need them to access them the way that you bought them. The whole discussion doesn't make sense if piracy is your main mode of getting the games, since people psually don't want pirate cartridges. (Unless it's like an everdrive... where the games are still digital)

      The used market has massive compromises that you're just ignoring. It doesn't matter if it's "only" 1% chance of a bad transaction. Bad transactions happen, and it's a risk that nullifies much of the benefit if you experience it.

      You're dismissing the benefits wholesale. Cartridges aren't CDs. Using a cartridge doesn't degrade the contents. Buying used/borrowing from friends is really safe, or the friendship won't last. Marketplaces like ebay have checks in place so that the seller doesn't get the money if there's a serious issue with the game. It's less like a 1% likelihood than a 0.01% likelihood. And again: not everyone can buy new and not everyone has access to a 1st gen switch.

      Edit: it doesn't even "nullify" with your numbers. If I get a game for 20€ cheaper and every 100th purchase is a scam, where I lose all my money, then statistically, I've only payed 20,20€. If you're on a tight budget, then buying and selling used is way cheaper than waiting for sales on switch games.

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