I'll state an old classic that is seen as a genre defining game because it is: Myst. Yes, it redefined the genre... in ways I fucking hated and that the adventure game genre took decades to fully recover from. It was a pompous mess in its presentation and was the worst kind of "doing action does vague thing or nothing at all, where is your hint book" puzzle gameplay wrapped in graphical hype which ages pretty poorly as far as appeal qualities go.
So many adventure games tried to be Myst afterward that the sheer budgetary costs and redundancy of the also-rans crashed the adventure game genre for years.
Baldur's Gate 3. It's just not a fun game: D&D is mechanically bad and doesn't work at all for a video game that doesn't have a GM on hand to paper over all the serious problems with it, the controls and interface are janky as hell and the camera aggressively fights you, and however much detail they put into it I just couldn't care at all because it's all just bland forgotten realms slop.
I was hoping the DAE LE ILLITHIDS thing was just an opener and a closer, but nope, it was like that comic meme where the rat has a wrapped present and it says "IT'S MORE ILLITHIDS" through pretty much every major plot beat to the end. I was hoping for a plot twist that was NOT "IT'S MORE ILLITHIDS" but nope. I guess Wizards of the Coast wants to keep ringing that bell because they own that bell.
I know you're speaking of clichés in games, but the way it's phrases makes it sound like a real-world issue to you, which is funny to me.
Like as you arrive at your home you hear ominous chanting coming from the storm drain. You go to look and spot someone in the middle of summoning a demon, all you can think is "for fucks sake, we just had pest control stop by. I can't afford another drain-cleaning"
honestly I don't really know why I adore it - thing crashes every half hour on my rig, on top of what you've said. guess I do enjoy fantasy slop somewhat and also the dragonborns are soooo pretty
I'm having a lot of fun playing a shadow monk with a 3 level dip into rogue for that sweet extra bonus action from thief. Just cleared a duel with an important plot boss in, like, two turns because I'm whirlwind of fists.
Having the same fun at the high levels with a gloomstalker ranger/thief rogue.
I'm clearing out rooms dualwielding some kickass handcrossbows. There's apparently a tavernbrawler monk build that regularly gives 200 dmg