I'll state an old classic that is seen as a genre defining game because it is: Myst. Yes, it redefined the genre... in ways I fucking hated and that the adventure game genre took decades to fully recover from. It was a pompous mess in its presentation and was the worst kind of "doing action does vague thing or nothing at all, where is your hint book" puzzle gameplay wrapped in graphical hype which ages pretty poorly as far as appeal qualities go.
So many adventure games tried to be Myst afterward that the sheer budgetary costs and redundancy of the also-rans crashed the adventure game genre for years.
Witcher 3. Every time I try to play it, I get bored within hours. It's so polished yes, but it's also so bleak and depressing, slow moving, and not super fun to play.
Witcher 3. Every time I try to play it, I get bored within hours. It's so polished yes, but it's also so bleak and depressing, slow moving, and not super fun to play.
The combat is terrible and even fans often admit that, and talk about how great the story is.
I hate the story it tells, especially how it punishes choices if they don't fit the Enlightened Centrist plot rails, so there's basically nothing for me.