How the hell do environmental resistances actually work?
So, I am on a cold planet right now. It says it is -18 degrees Celsius on the scanner and I keep getting frostbite and hypothermia effects from it, despite having 45 thermal protection assuming these all stack from each piece of my suit (suit, helmet, pack).
Am I maybe missing a way to see what the actual environmental damage threshold is? How the hell am I supposed to protect myself from this shit? Is that not what the 4 items (thermal, airborne, corrosive, radiation) below the DR are meant to protect against? It's like everytime I am on a planet and it doesn't show my civilian clothes, I'm constantly up against these environmental effects. Getting burns and blisters from the heat, radiation sickness from lack of a magnetic sphere, getting sick from airborne diseases... I've been putting as much into these resistances as I can and it doesn't seem to help.
If you're outside a hab long enough when you get the error (like an orange icon on the radar), you'll randomly receive debuffs related to the hazard. Burns, blisters, frostbite, hypothermia, various sicknesses, etc. Sometimes you don't get any at all, other times you're getting the debuff and having said debuff worsen within minutes. I really don't understand why tho.
Maybe it depends on the severity of the environmental conditions and intensity of exposure.
I'm sure that is it, but there isn't an obvious way to know what the numbers for the environment are vs the numbers in your armor. The stats when you scan a planet don't tell you. They say what the biome is like and if it's extreme, but no actual numbers or anything to know if you'll be okay or at risk.
I manged to get frostbite and something else after exploring a long time on a very cold planet. IIRC it penalized my health or stamina. There was something I had picked up in the Aid section that cured it, it was in some sort of pouch.