My first soulsborne game was Bloodborne and is still my favorite of the FromSoft series with Elden Ring just behind it. Playing Lies of P has seriously reminded me of when I first played Bloodborne and so it probably gets special bonus points just for that. Now I just have to wait until Friday for Lords of the Fallen!
I don't understand the obsession with super difficult games. I can get plenty good at them. But I don't enjoy getting angry at videogames when I die 14 times fighting a boss.
I'd love to play Lies of P, but no difficulty level means I'm not playing it. I tried Elden Ring as well, and Bloodborne. These kind of games just aren't for me.
The people who like these games generally don't get angry the same way you do (probably). I've died 30+ times to bosses before and felt disheartened. But the rush from the win makes it feel worth it.
Eh I'm calm as shit about games, usually I end up in peels of laughter with the comedic deaths.
Lies of P wasn't for me though. It felt less like the game was trying to get me to master the game, more like each boss was an individual challenge to master with little translation between them.
A shame, as I adored the base combat system and had a ball with the levels. I stopped playing after king of puppets, either bosses just folded or I felt like I had to memorise them.
The rabbit brotherhood was the exception, I adored that fight. Despite the multiple enemies it felt fair and tbh is the only multiple enemy boss in this style of game I've loved.
I honestly didn't mind dying to tough regular enemies. But the bosses were other worlds difficult. I can die 5-6 times without getting upset. After that, it gets rage inducing.
The trick is learning not to be angry. It usually takes a while to beat a boss, but from then on it's suddenly easy (especially on replays), and that feels really, really good.
Definitely not! I used to get pretty angry too, though weirdly Rocket League fixed that for me. It turned my anger at the loss into anger at the pressure of performing in a multiplayer game, which isn't a factor in Elden Ring.
I felt the same way when Dark Souls (and subsequent sequels) came out. Sekiro was the first game I had ever refunded on Steam when I rage quit it after couldn’t get through the tutorial level. I’ve since tried it again and made it to Genichiro but couldn’t beat him as it doesn’t let you grind to level up. It’s truly a game where you have to “git gud” and I’m simply not that good at parrying.
Honestly the only reason I gave Bloodborne a try was because I saw someone else play who was a much worse gamer than I was, it was included on PS+, and I thought the world seemed really interesting. I absolutely do not think this genre is for everyone but when you can beat a boss, the rush is intense and addictive.
Me too. Would love to play all those, but my tries were just frustrating.
And it's not just difficult enemies. But that artificially inflated difficulty like all enemies reset when i fail.
There's motivation to beat a tough enemy, and then there's motivation to beat 30 enemies again for 30mins just because i made a tiny mistake.
Maybe it's a generational thing. I grew up with very difficult games, i just grew out of it. Newer generations only had these honey-drenched easypeasygames the industry came up with. There really is a hard challenge to beat anymore. Then came fromsoft and reminded me of how nasty games were 😂