What game did you last finish? What did you think of it?
I picked up "Mafia: Definitive Edition"
cheap the other day (I've linked it on Steam as it's still on sale for the next few days).
I was a fan of Mafia (the original from 2002) and felt it was cheap enough to give it a shot and I'm glad I did: besides the infamous/arduous racing level I found it to be very enjoyable overall.
I was sad to see that there wasn't any "Freeride Extreme" in the latest version (this was bonus, fun, ludicrous content, available after completing the game) as it would have been a nice addition, the "Freeride" mode is likewise a little lackluster but the actual campaign is great.
What was the last game you finished? Was it any good?
Super Mario Wonder. It was an enjoyable game, but just too easy, and no reason to keep playing once you finish. There were only maybe 3 stages in the entire game that offer a real challenge. It would be so much more replayable if it just had a time trial mode or something.
I feel the same! I’m wrapping up world 6 and wondering when there’s going to be any challenge or clever secrets! There’s only been a handful of stages with double exits, every wonder flower is damn near unmissable, and there’s been maybe a couple times that I grunted “oh that’s clever” when seeing a hidden something. I like the creativity of each wonder flower being different, but I was definitely expecting a lot more based on the extremely positive reviews! I haven’t finished the challenge world (I think I’ve discovered 4 so far?) and only one of them took me more then 2-3 tries. Almost every level I’ve 100% cleared on my first try. I’m not a platforming savant, I swear!
I thought Super Mario Bros U on the switch was too difficult to be enjoyable, so I appreciated how much easier (and more fun) this game was. And I play dark souls to relax.
I think there is a middle ground though. It's fine to have easy settings to help people get though a game if they want. The online functionality in Mario wonder, and the ability of Yoshis to not take damage are great examples of that. But on the other hand, I also don't want to just steamroll the game, fully clearing most of the stages in a matter of minutes. How many man hours of work did they put into each of these stages, just for me to blaze through it in 3 minutes and then never look back?
Like I previously mentioned, something as simple as just a time trial mode could give me an actual incentive to go back and enjoy the content a little more.