How do I learn to play more? Any ideas for play activities?
Worked a lot as a child and barely played. Missed out on lots of personality development. I have more free time now and I want to play, but I don't totally understand how.
I was told when I have something fun to do, learn to fail the marshmallow test and just immediately eat the marshmallow. I feel paralyzed. I'm used to playing only if I'm invited by someone else to play, and I want to play more when I'm alone.
So far I sometimes draw and read a fun book. Both usually make me anxious, but they bring me feelings of accomplishment.
Oddly enough and ironically, structure and restrictions can open things to creativity. It's kind of like distilling a project to just the creative portion.
Personally I used to do a lot of writing, worldbuilding, and language construction when I was younger before I burned out in school. I wanted to get back to that but couldn't come up with any ideas like I used to. But then I decided to lay down some rules. D&D was mentioned, which is a great example for this: you get a highly developed setting and specific scenarios, but it's up to you to find the solution to the problem.
It's not exactly play as you asked. But maybe you could consider play as part of what I'm talking about. The first part, when you're entertaining all sorts of ideas, before picking a solution, feels like play to me. Although I like the next part more, when everything and everyone clicks on a solution. It feels like a bonding experience ig
Oddly enough and ironically, structure and restrictions can open things to creativity. It's kind of like distilling a project to just the creative portion.
Makes sense. They give you a creative form to fill out. With whatever you want.
Does D&D give easy forms to fill? I wasn't allowed to read much either, so my imagination is stunted when it comes to storytime.
Yes definitely, in D&D as a player you get all the details about what and where, and you only have to fill in the how. For example, the character sheet is basically a template with slots and points that you can find precalculated examples for. The only thing you fill in is your backstory, and take actions during the story.
The DM is also usually helpful to suggest hints or ask leading questions in case you still are stumped during roleplay.
I also had a very repressed childhood. The only escape I had was reading. I’m very sorry to hear you had to do without such.
Do you have any desire to read fantastic stories? Tabletop roleplaying games are joined with such at the hip.
In many ways D&D is a chance for people to come together and create a fantasy story they write together. All you have to do is create a character you want to pretend to be and play that character in a setting you and people you choose to spend time with create together.
It can be mechanically focused, or less so. Ultimately it’s a structure system everyone navigates together in order to allow the collective imagination to create a series of imagined events together. Some groups like the crunch more, others the fluff more.
Fantasy books are a fun way to put the toes into the water in regards to reading. The stakes are low, the book exists to facilitate your imagination. If you aren’t having fun the author just isn’t a match. That’s nobodies fault and just a reflection of differing tastes.
If you decide you like the idea of pursuing DND, perhaps give the hobbit a peruse? It’s many peoples introduction and to fantasy, and in many ways is the cornerstone of how the public consciousness understands fantasy as a genre.
I'm reading the Cirque de Freak child horror story series. Idk if that counts a fantastical.
In the that case I'm unable to come up with my own story, my backup plan is to take characters, character traits, and stories from other media like games, books, and movies. So even if I can't come up with my own shit I can still play.