F-Zero courses from a dead Nintendo satellite service restored using VHS and AI
F-Zero courses from a dead Nintendo satellite service restored using VHS and AI
There's still a $5,000 prize for the original Japanese Satellaview broadcasts.
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Good to know the industry have been killing their games even before I was born. Great work restoring it.
23 0 ReplyIt's not exactly killing a game, it was never released outside of Japan - and even there it wasn't widely purchased.
The sad thing is the US SNES did actually have a port for this on the bottom, I always wondered what that was for.
11 1 ReplyIt's just as much game killing than any live service today. Satellaview relied on server connection, there's no official lasting copies that anyone can own.
4 0 ReplyWere they full priced games as well?
1 0 ReplyIt was a service, but my point is less how much was paid, but that much of it is dead and gone. A completely free game that shuts down its servers and becomes unplayable is still a loss to our culture.
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there’s no official lasting copies that anyone can own.
Then Nintendo did a bad job of preserving it. The game could be an expensive eShop download now...
1 0 ReplyAs do most live service publishing companies. That is the whole problem. They aren't bothered by simply looking bad for not preserving them.
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It is in the sense that you had to delete the downloaded game to play another, it's why it's hard to preserve these satella games.
3 0 ReplyYes but this was also around 30 years ago when data storage was smaller and more expensive.
2 0 ReplyYes but this was also around 30 years ago when data storage was smaller and more expensive.
The biggest SNES games were only a couple of megabytes. Super Mario World is only 512 kilobytes is size. It was certainly possible to archive the complete collection which is 1.7GB uncompressed. In 1992 IBM introduced archival storage tapes that 2.4GB of data.
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