After recently releasing a big Stable Steam Client update for Steam Deck and Desktop PCs, I highlighted that Remote Play was broken on Steam Deck - and so Valve has now fixed it.
So far, I don't. It doesn't have a hot key configured by default and I just haven't changed it. I tried to assign the rear paddles, but it didn't pick it up because I think the game was emulating an Xbox controller.
But I only really do level 5/6 missions on the deck. I find it a bit too unfamiliar for 7+ missions where I need to communicate well and pull off my shots with better accuracy.
What specifically is better? These are just clients for the Streaming that Steam provides, right? They don’t actually swap out the “server” side, right?
They're completely different implementations of systems that steam video/audio/inputs.
Valve's is pretty buggy but has deep integration with Steam and allow NAT traversal, while Sunshine/Moonlight are way more reliable, have features that reduce latency but are pretty barebones as far as features: they just do streaming with no tight integration with what's being streamed.
And Sunshine is a reverse engineered version of Nvidia's game stream server, since Nvidia sunset Gamestream a few months ago.
Since Sunshine & Moonlight are open source, I wonder if Valve has considered integrating them. Based on their track record, Valve would likely submit improvements upstream too
Moonlight is Nvidia game stream so it'll be using the Nvidia server or sunshine which implements the Nvidia game stream protocol for AMD/Intel/Nvidia server hardware.
Oh, fuck yeah. I remember it using nvidia shield, and I haven't bothered with seeing if it works outside of geforce since I dropped that (fuck geforce lol). Glad to hear there's an open source alternative.