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How long does combat in PF2e take?

On my last session of d&d combat took too long and I had to apologize for it to my players. One player, who is a Pathfinder 2e player, said it's nothing compared to long fights he had in that system, where between party of high level casters, boss, minions and enemy spellcasters, he would be waiting a whole hour for his next turn. I certainly want to at least have one Pathfinder 2e campaign among options to present to this group after we finish current one, so how much is this a general problem and not his group's problem and are there some ways to avoid this long combat?

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  • Combat always takes a long time especially at high levels. Pathfinder 2e and DnD 5e are both on the long side but not as long as PF1e and DnD 3.5e. Both have an increase in combat duration at higher levels. There's just not options and more complex monsters.

    If you want to make combat to go faster there's a few different ways to do so. I recommend doing morale rolls for enemies to cause them to flee if they fail. Also better player management about whose turn is up and what they want to do. (A short recap about whose next can help if you don't have a visible turn order). Talk with you players about what kind of combat and what they enjoy will help.

    • The worst system I've ever played was dnd 4e. It was the first one I played so I thought it was great at the time but fuck, it was only built for combat and it sucked at combat. You would take forever doing pointless attacks for the other minor bonuses they would give. 0/10 would never play again

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