Awesome stuff, a consistent percentage is what we want. Sadly, I don't think we'll see developers flocking to Linux as they did when Macs had a similar percentage.
I think we‘re in a very different situation right now. Proton has become so good that it‘s just not necessary for most developers to do anything to get their game running on Linux.
When Macs peaked in the hardware survey, the compatibility tools were far less powerful and developers had to actually invest time and resources, if they wanted their game running on Mac.
I also think that the Steam Deck is absolutely being recognized by many developers. Even big publishers proudly announce their games being playable on it. And having games optimized for Deck often improves them on Linux in general.
So I really wouldn’t worry about developers not specifically targeting Linux. Even without that, gaming on Linux is in the best spot it has ever been and is steadily improving.
When a new game is released I usually check if it's steam deck compatible, if it isn't for no specific reason (like, a 2d platformer, I'm not going to expect a high fidelity 3d game to work) I'm way less inclined to buy it. The market is there and really should be picked up.
Even with steam deck verified I was skeptical but I finally made the jump to linux on my gaming pc and installed starfield and it booted right up, didn't notice any difference it's amazing. I imagined I was going to have to go into steam settings and do stuff and keep retrying but nope just worked right away
honestly, linux native games often run worse than windows binaries through proton and dxvk. game developers really only need to get the anti cheat working, if there is any and fix potential issues.
Anti cheat is not a technically issue, it is a busniss decision
Also kernel level anti cheat is idiotic. but if people accept it, then it is on them. why anyone would accept a fucking snake into their bed just to play call duty of duty tho
Had that happen to me with Last Epoch. At launch the native linux version had graphical issues where as proton ran the windows version almost perfectly.
YSK that Steam counts Macs running Windows games through Game Porting ToolKit as Windows machines.
Game developers will do the bare minimum. IMO they won’t bother with a native Linux build if their games run good enough through Proton, at least for the time being.
Linux needs to get more market share, like way more, to move things unfortunately. I know the feeling very well. It was the case on Mac when Bootcamp was still a thing, even though macOS had great OpenGL support.