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Subpixel-Perfect Display Shader (Godot 4.3)

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3 comments
  • Love it, very clean! I did something like this back in Blender with both flatscreen RGB and "CRT shadowmask", but I didn't have it switch back to normal texture sampling after a certain distance, so it was aliased like hell.

    I've recently gone back to this problem, but instead with a bunch of tiny 3D LED lights. Might share some of that somewhere, maybe here.