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Map from game working on with friend

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  • I think most of the flags are great, but I'm not so sure about the United Papacies one. The top left part is quite good, but the rest feels way to modern imo, and doesn't feel like it captures any appropriate symbolism.

    Also, you said this all is for a game. Could you give more details on that please ?

    • I just realized I totally didn't mention, it is a modern setting! The United Papacies is meant to be an on-the-nose stand in for the USA with some elements of Europe. What sort of appropriate symbolism do you mean?

      And as for game details, sure!

      So, I guess the TLDR would be, me and my friend have a very ambitious game project, but we want to tackle it piece by piece, so we're doing a few smaller games as demos to work out concepts. For example, this game is, at least as of now, planned to have little to no gameplay, it is entirely story--I guess the best example that comes to mind is something like Disco Elysium. I put a few details in my comment at the bottom, but basically you are an old man who grew up as a young boy in imperialized Albion and rose to great prominence in the realm of international organized crime. You are becoming senile and your life is fading and you are trying to piece together your memories of the most pivotal summer in your life, trying to figure out "where it all went wrong" and what kind of person you were as a child, deep down. The intention is for your memories to be foggy, distorted, sometimes missing pieces or flat out wrong, but as you remember more and more the new context helps you revisit memories with greater clarity.

      I would certainly like to make something with gameplay elements but that will likely not be in the cards until later demos, my friend handles the bulk of the technical side and he's still learning to code, although I have great faith in him. Forgive the use of the imperfect left/right brain understanding but all I can say is he has absolutely maxed out his left brain. We want future demos to hammer out "choices matter," RTS/TTS/management, action RPG, and other less critical genres/concepts before we work on the aforementioned ambtious project, which would require elements of all the previous games. So, if you just want a good story, this might interest you, but if you want actual gameplay, it might take a few years to a decade 😅😉

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