Hi experienced devs , I am a beginner programmer.
I mostly use code completion and go-to source , and rename function and objects, code-pretty.
Other features not so much.
What features do you use often And what features are not that useful in an IDE and can be considered bloat?
P.S.- Which is that one feature that you can't live without?( sorry for sounding like tiktok wannabe)
I'm reluctant to call much "bloat", because even if I don't use something doesn't mean it isn't useful, to other people or future me.
I used to code in vim (plus all sorts of plugins), starting in college where IDEs weren't particularly encouraged or necessary for small projects. I continued to use this setup professionally because it worked well enough and every IDE I tried for the main language I was using wasn't great.
However, I eventually found IDEs that worked for the language(s) I needed and I don't have any interest in going back to a minimalistic (vim or otherwise) setup again. It's not that the IDE does things that can't be done with vim generally, but having a tool that understands the code, environment, and provides useful tooling is invaluable to me. I find being able to do things with some automation (like renaming or refactoring) is so much safer, faster, and enjoyable than doing it by hand.
Good warnings, along with suggested solutions. Being able to apply solution is a plus.
Framework integrations
User-friendly debugger. Ability to pause, drill in, and interact with data is immensely helpful with the type of applications I work on.
Configurable breakpoints.
Build tool integrations. Doing it on the console is... fine... but being able to set up what I need easily in the IDE is preferable.
Features I don't use or care so much about? Is there much left?
My IDE can hook up to a database. I've tried it a few times, but it never seemed particularly useful for the apps I work on.
git integration. I have a separate set of tools I normally work with. The ones in my IDE are fine, but I usually use others.
Profiler. I use it on occasion, but only a few times a year probably.
I do code in non-IDE environments from time to time, but this is almost always because of a lack of tooling than anything else. (Like PICO-8 development)
Isn't PICO-8 an IDE? I guess it doesn't really fit the traditional defitinion, but it includes a code editor, image editor, and music editor.
I would argue that PICO-8 is an IDE for game development on a fictional console, but I could understand why others would disagree. It is not necessarily what you would think of when you think of an IDE, but it is a development environment specially integrated with tools for game development. You can make an entire game without leaving PICO-8, and that sounds like an IDE to me.
I think that's a fair argument. PICO-8 definitely could be called a primitive IDE. I think it's closer to being a primitive game engine with so much of its focus being on graphics and sound tooling.
While you can code simple things within PICO-8, I've found that as I've built bigger things, I work better in an outside editor, even if it only gets me smaller fonts, splitable windows, vim bindings, limited linting, and somewhat broken code completion.
This isn't a criticism of PICO-8 as an environment. I think there are a lot of strengths in its simplicity, especially for beginner coders.
I tend to make a distinction between a customizable editor with some support for a language (like vim+plugins) vs a dedicated all-in-one tool that fully understands the language and environment (IDE). PICO-8 is hard to place on that spectrum given it's an all-in-one tool, but switching to a modified editor gives you more features.