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❄️ - 2023 DAY 10 SOLUTIONS -❄️

Day 10: Pipe Maze

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  • The squeezing component in part 2 made this really interesting.

    I had a thought on a naïve solution consisting of expanding the input grid, painting all the walked pipes, and then doing a flood fill from the outside of the expanded map. There are a lot cleverer ways to do it, but the idea stuck with me and so...

    The code's a bit of a mess, but I actually kind of like the result. It visualizes really well and still runs both parts in under 8 seconds, so it's not even particularly slow considering how it does it.

    E.g;
    Picture of solution output

    Ruby

    A snippet from the expansion/flood fill;

    def flood_fill(used: [])
      new_dim = @dim * 3
      new_map = Array.new(new_dim.size, '.')
    
      puts "Expanding #{@dim} to #{new_dim}, with #{used.size} visited pipes." if $args.verbose
    
      # Mark all real points as inside on the expanded map
      (0..(@dim.y - 1)).each do |y|
        (0..(@dim.x - 1)).each do |x|
          expanded_point = Point.new x * 3 + 1, y * 3 + 1
          new_map[expanded_point.y * new_dim.x + expanded_point.x] = 'I'
        end
      end
    
      # Paint all used pipes onto the expanded map
      used.each do |used_p|
        expanded_point = Point.new used_p.x * 3 + 1, used_p.y * 3 + 1
    
        new_map[expanded_point.y * new_dim.x + expanded_point.x] = '#'
        offsets = @links[used_p].connections
        offsets.shift
    
        offsets.each do |offs|
          diff = offs - used_p
          new_map[(expanded_point.y + diff.y) * new_dim.x + (expanded_point.x + diff.x)] = '#'
        end
      end
    
      puts "Flooding expanded map..." if $args.verbose
    
      # Flood fill the expanded map from the top-left corner
      to_visit = [Point.new(0, 0)]
      until to_visit.empty?
        at = to_visit.shift
        new_map[at.y * new_dim.x + at.x] = ' '
    
        (-1..1).each do |off_y|
          (-1..1).each do |off_x|
            next if (off_x.zero? && off_y.zero?) || !(off_x.zero? || off_y.zero?)
    
            off_p = at + Point.new(off_x, off_y)
            next if off_p.x < 0 || off_p.y < 0 \
              || off_p.x >= new_dim.x || off_p.y >= new_dim.y \
              || to_visit.include?(off_p)
    
            val = new_map[off_p.y * new_dim.x + off_p.x]
            next unless %w[. I].include? val
    
            to_visit << off_p
          end
        end
      end
    
      return new_map, new_dim
    end
    
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