I've seen a lot of positive praise and sentiment for XVI even from longtime fans and I find that worrying. I finished the game and thought it was a solid 5/10 at best and was happy for it to be over. The game felt closer to Genshin Impact than it did Final Fantasy.
The music was generally quite good and the eikon battles were a fun and new take, but just about everything else I found lacking.
spoiler
The main story retreads themes that have been told many times and offers nothing unique. It's clear early on we are on a quest to collect the rings of power to fight the big bad who thinks the only solution to the problem is starting over.
Most characters were flat and uninteresting
Combat was very simple and unengaging. It was simply not fun. You can only use about a quarter of the abilities you collect (not that theres many more youd find useful enough to use anyways)
Crafting/itemization was pointless
MMO-tier side quests (ironic considering XIV has some interesting ones)
Story format is lifted straight from XIV as all "engagement" quests (ones with the red crossed swords on the map) are the same as XIV dungeons (trash, minor boss, trash, minor boss, trash, major boss)
Empty world with no incentive for exploration
Minimal play style variety despite the different eikon flavors
No class system (I would have expected something listed as a "role playing game" to have some sort of class system)
No party system in any form
Overally, fairly worried about the franchise since so many people are over the moon as it implies we might be getting more of the above. It feels like XVI took heavy inspiration from XIV but did a worse job at the highlights of XIV (story, job/battle system) and straight up copied some of the bad parts of XIV.
Now that it's been a few weeks, hopefully more people have finished the game. What are your thoughts?
I thought the main story was overly long. You could remove Mid and everything you do related to her to cut a lot of fat off of it. Most of that feels like an anime filler episode. And yet they still couldn’t find time to let Jill be a character for more than two scenes.
I also thought the gear and crafting systems were some of the worst I’ve seen. Whats the point of a crafting system that linear.