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[Luden.io] What do I think about Lua after shipping a project with 60,000 lines of code?

blog.luden.io What do I think about Lua after shipping a project with 60,000 lines of code?

Lead programmer talks Lua’s flexibility, challenges, and integration with Defold game engine after 60k lines of code in Craftomation 101.

What do I think about Lua after shipping a project with 60,000 lines of code?
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  • Hmm, as a programmer the game looks pretty fun.

    But I checked the steam store, and it's still in early access, but there are a bunch of different editions, and a couple of (paid) DLCs already. I'm a bit confused on what "edition" to even get - And it doesn't really bode well for the future if every small extra thing is going to be a DLC