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Let's discuss: Deus Ex

The format of these posts is simple: let's discuss a specific game or series!

Let's discuss the Deus Ex series. What is your favorite game in the series? What aspects do you like about it? What doesn't work for you? Are there other games that gave you similar feelings? Feel free to share any thoughts that come up, or react to other peoples comments. Let's get the conversation going!

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46 comments
  • I just replayed the entire series over the last couple of months. The first one is the highlight of the series and laid the groundwork not only for the sequels, but pretty much founded the genre of immersive sims all by itself. This type of game is the rare lightning in a bottle that many have failed to capture since and it really hasn't aged much since it came out over 20 years ago. Sure, the voice lines are cheesy, the AI is outdated and there are some pretty wacky characters in this otherwise serious game, but it all fits together extremely well and has a certain charm to it.

    I don't think there are any "bad" Deus Ex games, but the sequel Invisible War is definitely the weakest installment. It leans too much into the whole B-Movie theme and, with the exception of the last chapter, suffers from lackluster writing and forgettable characters. The gameplay itself is still fun but overall severely limited due to the hardware constraints of the Original Xbox.

    Human Revolution did well to separate itself from the first title while staying true to the core gameplay and I do love the aesthetics that they went for. The story is very solid and I'd say there are more ways to approach a mission than the first game had. Adam Jensen is also a well-written character and a worthy replacement for JC Denton. The only thing I didn't really like was the new melee system.

    Finally, Mankind Divided turned out to be the most "Deus Ex" we've gotten since the first game came out. It's a brilliant game through and through and I can't really think of even minor criticism. It's basically what the first game was, just all grown up. Even the DLCs are among the best missions in the whole series.

    It's so sad to see the great path this series was on before it was ultimately cancelled again. I felt like they had finally perfected the formula. And now we're most likely stuck with the open ending of Mankind Divided for the foreseeable future.

    • Top-tier writeup. The original will always hold a special place in my heart but Mankind Divided was an excellent modern interpretation of similar systems of gameplay.

  • I really want to like them. They are everything I want in a game. Open levels you are free to approach however you like, a possible stealth approach, nice attention to detail and one of the later games even had native Linux support. But I never could get hooked to the story like other people seem to be.

    I came to the conclusion (based on other games and media as well) that I just don't like cyberpunk dystopias. Maybe because we're in one, Miss Turner.

    • You know, you bring up a really good point, honestly.

      My friend had a similar complaint about Baldurs Gate III.

      "Why so much body horror and gore? When I was growing up and playing DnD, we were never exploring that kind of stuff. DnD can be so much more than just body horror and gore." Not verbatim, but you get the idea.

      As much as I love BG3, I don't actually disagree with his sentiment at all.

      There should be an opportunity for people to play similar style of games that aren't so gory or depressing or both. Not every stealth game needs to be cyberpunk and depressing.

  • Human beings may not be perfect but a computer program with language synthesis is hardly the answer to the world's problems

    I find myself appreciating Deus Ex more and more with the years...

    .... But also utterly unable to replay it because it's too close to home now.

  • Kind of overrated? I mean, it was cool to see a bit more of a palatable cinematic presentation in real time to go along with the late 90s PC jank, and that theme did kick ass, but it's less groundbreaking in context than I think people give it credit for. And it doesn't hold up nearly as well as System Shock 2, in my book.

    • it's less groundbreaking in context than I think people give it credit for.

      Are you seriously going to tell me that the open-ended structure of Deus Ex, coupled with the RPG elements and interactive environments wasn't groundbreaking for the time? There wasn't anything quite like it back then, so much so it basically created the genre of Immersive Sims as we know it today.

      Hell, you could trace basically any first person shooter with RPG elements from after 2000 back to Deus Ex, it's the gold standard for a reason. The closest thing we had to this kind of game back then was Strife, a Doom clone with a basic quest system and inventory, even System Shock 2 is less dynamic and open-ended than Deus Ex.

      • The closest thing we had was the System Shock duology, since both predate Deus Ex. Deus Ex was basically accessible System Shock. Having dialogue trees and NPCs without losing the open-ended nature of System Shock's more dungeon crawl-y approach was the real selling point. Well, that and the trenchcoats and shades. The Matrix was such a big deal.

        But even then, each of those elements were already present in different mixes in several late 90s games. Deus Ex by some counts was one of the early culminations of the genre blending "everything game" we were all chasing during the 90s. The other was probably GTA 3. I think both of those are fine and they are certainly important games, but I never enjoyed playing them as much as less zeitgeist-y games that were around at the same time. I did spend a lot of time getting Deus Ex to look as pretty as possible, but I certainly didn't finish it and, like a lot of people, I mostly ran around Liberty Island a bunch.

        I played more Thief 2 that year, honestly. I played WAY more Hitman than Deus Ex that year. I certainly thought System Shock 2 was better. Deus Ex is a big, ambitious, important game, for sure, but I never felt it quite stuck the landing when playing it, even at the time.

    • System Shock 2 is begging for a remake with actually functioning netcode for multiplayer way more than the original.

      Bioshock would eventually iterate on this, but the RPG systems of System Shock 2 are so, so deep, and I always appreciated that you could still get attacked by enemies while trying to hack machines. It made doing things like hacking feel very dangerous. Bioshock literally pauses time for you it's so weak by comparison.

      • I'm not of the opinion that more simulation and more "realism" are always better, but I would absolutely take a System Shock 2 remake, especially after the System Shock one (1 one?) turned out great.

46 comments