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What is your favourite game with native Linux port?

For me, it's Factorio.

a game in which you build and maintain factories.

It even has Wayland support!

(Version 1.1.77» Fri Mar 03, 2023 3:44 pm)

Graphics

  • Added support for Wayland on Linux. To enable it, set SDL_VIDEODRIVER=wayland in your environment. (thanks to raiguard)

What's yours?

EDIT: Great Linux ports* not like some forced ports that barely work or don't.

226 comments
  • Celeste! One of the best games ever made, with a flawless Linux native version

    • Celeste

      True! Still haven't beaten it yet fully (no, I don't want golden strawberries)

    • I did not know that. Might have to double dip. I have it on switch, but encouraging Linux game ports with my wallet seems worthwhile. Plus it wouldn't be the first time I bought a second copy of a game....

      • I had many copies of the same game now on Steam when I committed 2 years ago for Linux gaming. I preferred GOG back then, but with Proton and much friendliness of Valve, I prefer Steam now.

  • I was going to say Factorio as well! :D Hollow Knight has a native port and is a fantastic game, but my favorite games are ones like OpenMW or DevilutionX where the entire engine is remade from the ground up and open-source

  • BallisticNG. Incredible WipEout homage, Linux native, VR compatible, runs locked at 60fps on Deck. Fun tracks, cool ships, nice lore. Physics and mechanics are by default more geared towards classic PSX games (1, 2097, 3), with "modern" physics and mechanics (Pure/Pulse/HD with absorb, barrel roll etc.) getting an overhaul in the next version.

  • Factorio is so amazing on linux. Like the devas actually care about Linux. They care so much that went on to shit on Gnome for no client side decorations. Absolute legends. Wish more studios wer like them.

    • In fact Linux is the superior version of Factorio, since you get to have asynchronous saves that don't pause the game

    • You need to set up CI for the new platform, expand your build system to support the new compiler(s) and architecture(s), and have at least one person on the team that cares enough about the platform to actively maintain it. https://factorio.com/blog/post/fff-408

      And yeah, exactly. Their game seems like their life mission, and I don't blame them. The game is spectacular.

  • Doom, of course!

    Also, OpenRCT2, and Unreal Tournament.

    • Doom

      Which one because I don't think this Doom you meant?

      OpenRCT2

      I tried it to work on Linux but no luck so far. :c

      and Unreal Tournament

      I see 2nd mention of this game. Could you link it with the Linux native port?

      • Nope, I meant this Doom, whose original source code is here on GitHub.

        I'm surprised you've not got OpenRCT2 to work - I'm fairly sure it's in most default repos.

        You do need to have a full copy of RollerCoaster Tycoon 2 as it uses data / assets from the original game.

        I would happily link you to Unreal Tournament, but it's no longer for sale anywhere as far as I'm aware.

      • The original CDs of UT 99 had the linux Binaries on them, but (as mentioned in the UT2004 comment) Atari Castrated the Steam version.

        Use https://flathub.org/apps/com.epicgames.ut99 to play UT 99

  • Somewhere between Minecraft Java edition and a modern title made with the Steam Deck in mind, like TMNT Shreaders Revenge.

    I'm just happy to see a slowly increasing support base, even if its just to support wine

  • CitiesSkylines, it was that game (having lower requirements for linux listed in steam) that actually made me a linux user in the first place!

  • Open Roller Coaster Tycoon 2! You need to own an official version of the game in order to get the models and textures and whatnot, which are still under copyright. After that, you can play with ORCT2 and enjoy the expanded capabilities,

  • A great game I haven't seen mentioned yet is The Talos Principle (1) that also has a really good native port using Croteams Serious Engine.

    • Croteams Serious Engine

      Oh, nice. I didn't know that!

      • Sadly with The Talos Principle 2 they moved their entire studio to the Unreal Engine 5 and retired their own engine in the process. Apparently they lost a few engineers working on the engine and also couldn't have kept up with modern engines without some serious investment (no pun intended). On one hand it's probably for the better as we got a really pretty game where they could focus more on the game instead of bringing the engine up to speed but it's also sad to see the entire industry converge around engines like Unreal.

226 comments