Why is the cutscene/FMV problem in Linux gaming so difficult to fix?
I see it a lot in visual novels, older PC games and PC ports of older non-PC games. It sounds so trivial on paper, like... just play the video? But I know it's not. Why though? Can we ever expect the problem to be fully solved? Right now it kinda seems like an uphill struggle, like by fixing cutscene playback in one game doesn't really seem to automatically fix it for other games, so it's not a situation where a convenient one size fits all solution works.
And I don't really get it, because if it's related to video codecs, there are only so many codecs out there, right? And then you also expect that there's probably just a few popular ones out there that'll be used for 99% of all cases, with a few odd outliers here and there perhaps.
A lot of games rely on Windows Media Player to play videos. So that needs to be accurately reverse engineered for videos to work properly through Wine and Proton.
Support is slowly improving.
And the Unity game engine supports very few video formats on Linux. So lazy native ports with MP4 videos won't work, they would probably just crash the game. Unity doesn't support MP4 on Linux.
That'd make it even stranger, like wouldn't that reliably always fix the issue, since that's the actual dependency? It looks a bit like it's not entirely completely somehow though.