$45 'stable' release, comes with same unfulfilled promises from 8+ years ago.
I really enjoyed this game, I have over 1000 hours on steam and have no idea how much I played on ps4. Hell, the reason I built my pc was to play this game (and custom cod zombies). That being said, I would not pay $45 for the current 'stable' release, probably worth it under $10.
My main beef is $45. Thats how much you charge for a finished game, but this is far from finished. Their own roadmap includes crossplay, weather upgrades, a wardrobe, NPC's, and bandits. This roadmap is 18 months long, if they can deliver all of their promises the game will be 12 years old then. (They will not)
NPC's and bandits are especially interesting to me, because I bought this game for pc in 2017, not too long after reading this blog post
This is just about how every alpha has gone since then, big youtube and twich promotions, lots of promises, and then, a small, incrimental update.
Last, but not least, the current game kind of sucks. The hitboxes are better than when they first updated the UNITY engine after a16, but still shit. There is a spot in the zombie's shoulder that if you hit them with an arrow, the game chokes for a couple of frames then they do a cool spin. Each and every poi has invisible barriers (and has since a16) which cause agro, so walk in room, back out, slowly hit with (object). Skill progression is tied behind xp based points, reading rng magazines, and there is a perk that increases your loot, but there are other perks to increase the specific magazine loot.
Really didn't play much since a17, but I've played a few hours of each alpha since. This 1.0 is no different, but I cannot get over that price.
The biggest problem I have with the 45$ is not for me buying it but it makes it very difficult to convince most of my friends to buy it just to try it out. And multiplayer does make this game much nicer.