Good heavens, I've definitely never heard this take about Disco Elysium. It's universally beloved for being able to explore fascinating and well-written political concepts in a novel world, and it manages to do it in a totally hilarious fashion. Seriously, I've never had so much fun trying to smile before.
I mean. Disco Elysium is only an RPG in the sense that you get to choose which version of Harry you play. It's not a blank slate situation where you can be whatever you want, you're always just Harry. And it is barely even a game, at the end of the day. It's a novel pretending to be a game.
In terms of RPG design, though, the one thing it truly did put into the forefront was the "fail-forward" ideas present in many interactions, which is something more games should take inspiration from.
Making failure interesting makes the story much more engaging regardless of your choices and your luck by discouraging save scumming and instead letting you feel good about rolling with whatever outcome happens.
I went into DE with no preconceptions. And by the three hour mark I was just sick of how stupid 'I' was. The game looks lovely, and I'm sure the story is great from all the great reviews. But it felt like a slog to get anything done.
Woof, you had more fortitude than I did. I lasted 30-45 minutes before going online asking "So should I start over with different stats?" and the response was "You just don't get it, man..."
And I was like "Oh, I get it, I just don't want shitty dialog choices..." and bounced.
The ambiguity of dialogue choices evens out as Harry recovers from his hangover but never completely goes away which honestly is part of the magic for me. Never being 100 percent certain what he's gonna do and sort of trying to nudge him along in the right direction is the game. But it's not a traditional RPG and nowhere near as deep mechanicall as BG3. It's just really good in it's own way. I also had a lot of interest in the politics of the game and a personal battle with drugs and alcohol in my life so it may have resonated more with me as well.
It is a really good game with a lot of depth, definitely a little more restrictive/slower paced - you’re mostly investigating a mystery not fighting and collecting tons of loot - and maybe not for everyone but very unique and detailed and funny.
If you're interested in politics, existentialism, the human condition, coping with depression, addiction, trauma and loss and want to read a novel about these themes told through the story-telling medium of an isometric RPG then it is the game for you.
Despite claiming to be an "isometric CRPG detective game about solving a murder mystery" on its About page Disco Elysium is actually none of those things at the end of the day, and if those things are what you want you'll probably end up disappointed.
Despite claiming to be an "isometric CRPG detective game about solving a murder mystery" on its About page Disco Elysium is actually none of those things
TBH, it’s a better depiction of actual police work than we get in most games.