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  • to answer that question i would need to see the ratios of mecha games to total game releases over time. my ideal Large Map Long Range First Person Mecha Game has yet to be created. Titanfall 1 and 2 nailed the aesthetic but the gameplay was basically COD with double jumps, and larger-scale COD with no climbing when inside the mechs. i want something more like ARMA, with mechs that can go prone and lean (and maybe even dig trenches like infantry can in Enlisted) and with effective weapons ranges that are longer than the visible horizon. a 1990s tank should not be able to shoot farther than a huge mecha gun (i'm looking at you, mechwarrior series with your 900m max range '''long-range missiles''') also gimme some gosh darn mecha parkour, its wild that titanfall 1 and 2 focused so much on mobility for the pilot only for the titans to have their agility neutered to fit in the maps. in titanfall 2 there is a cutscene where your mech is climbing a mountain, i want to do that kind of thing in gameplay so badly. being able to navigate non-flat terrain is like, the entire and only advantage a mech might possibly have over other military vehicles. until that specific game is made gaming will be more or less irrelevant to me, an idle distraction full of annoying ads that i waste my time with until something better comes along.

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