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Failing Manufacturers Are Pushing the Narrative That Consoles Are Dying, Says Ex-Xbox Exec

78 comments
  • As long as there are killer 1st party titles exclusive to a console platform, there’s a reason to buy one.

    Personally, I love Zelda, Mario, and most recently I’ve been excited about the new Astro Bot game about to come out.

    Outside of Steam Deck emulation, you need a console to play those, and I do enjoy the convenience.

    The last Xbox worth buying was the 360, because all Xbox titles are released on other platforms now - eliminating the need for an Xbox console.

    • As long as there are killer 1st party titles exclusive to a console platform, there’s a reason to buy one.

      Counterargument: some of us consider this kind of arbitrary BS a reason NOT to buy one.

      And that's before you even consider the additional crap consoles pull, like Nintendo making the only way to back up your saves a fucking subscription service.

      • Especially now that there are maybe 2 or 3 "killer apps" per the life cycle of a console at this point. Why would I pay $600 to buy a console, just for 3 exclusives?

        If there was an entire panel of awesome exclusives like back in the PS3/360 era, it would make more sense. But as it stands, the amount of good games on PC just dwarfs what's on any console.

    • I would agree with your last statement, but in the case of Xbox i think it is by design. They already excitedly talk about windows handhelds being the future and its because the console market has almost always been a loss, even back to the Sega selling massively under production cost to try and take ground from Nintendo. Games were always what made the profit.

      In the case of Xbox, their business model for a long time has been moving to a live service streaming model, i don't think they want to be in the console market. If they can move their app on all kinds of devices, they can skip the investment of the console and instead focus on what the real profit driver was all along.

  • The new-gen console is actually trending 7 per cent ahead of the PS4 in the United States launch aligned.

    And how much do you think the drop in Xbox is? It's way more than 7 percent. The problem for Sony isn't that its console is dying; it's that they're approaching market saturation. They've got their market cornered in a way that they never have, and they've only got a 7 percent lead off of the last generation. Peak dollars spent on consoles was back in 2009, when all three consoles were in very healthy competition. Many PS4 users are happy to stay on PS4, because the games they play are over 10 years old, like Grand Theft Auto V and Minecraft, so there's no need to upgrade.

    Meanwhile, a console that launched with some idea of every game running at 60 FPS is now compromising on that (it was inevitable, but people believed otherwise). Games that used to be console exclusive are now coming out on PC, where you don't need to pay a subscription fee to play online and your library always comes with the assumption that every game you have will be forward compatible. Even if you buy the new PlayStation, there's no promise that your old games will run at better resolutions and frame rates. The controller you bought 10 years ago still works on PC, but Sony says you need to buy the new one, even if the game you're playing uses none of its new features. The VR system you bought before doesn't play the new VR games. For all sorts of economic realities, not the least of which are certification processes and licensing fees, there's a good chance that game you really want to play is on PC long before it's on console, in early access or otherwise. There are no competing storefronts for digital releases, so you can only pay what Sony says you have to pay. Consoles also aren't even significantly cheaper than an equivalent PC anymore, and they run basically the same hardware under the hood, so the reasons for a console as we know them today to exist are fewer and fewer as time goes on.

    • 60fps PS5 games were only ever 60fps because they were really just PS4 games running on faster hardware.

      Now that we're finally getting games that aren't cross-gen with the 10-year-old PS4, we're back to 30fps-ville.

    • Sont forget that pc games have faster, more frequent and longer updates, cross storefront multiplayer and quickly cost a lot less than at launch.

  • Well, maybe there's some truth to that. my phone is basically a Switch when I slide it into a controller. The biggest problem it's facing is the limited library of non-shitty games and storage space. Once I can store a terabyte on my phone and can link it up to my steam library, I don't think I'd even consider buying a console again. To me, the only thing a playstation has over a steam deck is its exclusives.

    • And exclusive titles is an asshole move to force users to buy a whole platform for a single game. It's anti competitive. It's anti consumer. It should be illegal.

  • Your console is failing doesnt mean Nintendo and playstation are failing. As a matter of fact they are killing it. Xbox has lost the console wars!

78 comments