I'm not sure why exactly, but I just struggle to finish basically any game where there is a heavy focus on story.
I seem to get about 90% of the way through them and then just stop playing abruptly. I think sometimes I do that because I just play too much in too short of a time, so I burn myself out on it unintentionally because I'm just enjoying the story so much up to that point. Other times I seem to be able to tell where the story is going and I don't like it, usually because it's tragic and I don't want to experience the tragedy I know is coming; It's like this sense of dread overcomes me and I struggle to continue. Other times still, I seem to just know the end is coming and I don't want it to end so I put it off and then forget that I was almost done with it.
Does anyone else do this? I feel bad for having not finished a ton of different games, even the ones I was really enjoying at one time.
For me the biggest hurdle in these types of games are when I'm hit with the 'completionist' bug. I want to check every corner of the map, finish all the side quests - often burns me out before I can finish the actual story.
I feel the same. What does it even mean to finish a game anymore? There are so many things to explore, so many tiny tasks to accomplish. Did you have fun while you were playing? Do you want to start playing something else? Sounds like you finished the game.
This phenomenon has pushed me into more “railroaded” or “theme park ride” games recently. It Takes Two and Hi-Fi Rush really shepherd you along the story path. You can poke around the room you’re in, but compared to more open world games, it’s much easier to keep yourself pointed toward the next story point.
Yes, same here. I have the last mission (I think, "Meet Hannako at Embers") in Cyberpunk still to do and I pick it up and do a handful of side quests every few months. Maybe I'll finish it, eventually.
oh yeah 100%. I get super into collecting all the little knick-knacks, realize how boring it is, and give up the whole game. Including Zelda, sorry not sorry
Yeah same here. I have found myself playing almost entirely sandbox games these last few years. Where there isn't really and end goal (or at least one I'm not required to complete) and I just get to build something or manage resources, etc.
That’s also my case, open-world games that are actually open-world. Mostly Minecraft. And I’ve tried FPS games, they’re too hard for me and I die too much in them. (And in most of them these days the “meta” changes every 3 milliseconds so strategy is impossible)
That, and online chess, though I have ADHD so I’m restricted to the really long time controls like 15 minutes with 10-second increment and therefore stand no chance against 90% of players I meet IRL and friend on chess.com since nobody wants to play anything longer than blitz these days and they always insist on 3 minutes unless I randomly challenge some complete stranger who often doesn’t even live in my home country. Of the many 3-minute “blitz” games I’ve embarrassed myself in, both online and IRL, only in like 5 did I last more than 15 moves, only in 3 did I not lose on time and and only in one did I actually win.
This is exactly where I'm at with spiderman ps4. I cleared out the map but never finished the story, now if I go back I will be nowhere near as good as I used to be, so it remains unfinished