A prominent open-source dev publishes their findings as to what's going on with Starfield's performance, and it's pretty darn strange.
According to Hans-Kristian Arntzen, a prominent open-source developer working on Vkd3d, a DirectX 12 to Vulkan translation layer, Starfield is not interacting properly with graphics card drivers.
It's clearly not due to obsolete hardware. Not getting 60fps in New Atlantis while playing on a beast with 50-70% usage max points to optimization issues. I honestly don't know why those people think it's hardware
I dont understand how this is even an argument dude, bethesda has the worst reputation for this stuff. Literally every game they have released has been buggy as shit with terrible performance, but for some reason people just handwave it and say "its a bethesda game" when did they get so brainwashed, why is it acceptable for them??
Yeah, exactly. I'm getting tired of this too. Even with all of the evidence in the world that this issue is halving game performance people are still dismissing it. $1000 dollars worth of performance I paid for down the drain and yet "a smooth 60 FPS" is enough justification for people.
It's like if somebody sold you a full-priced V8 that had 4 of the cylinders not firing and your peers telling you to deal with it because "at least it runs".
It blows my mind how critical everyone was of Cyberpunk, despite it running fairly well on PC especially a few weeks after release, and how much of a pass everyone gives Starfield.
It's also verified by Proton users noting a marked increase in performance with just a code commit. I'd urge anyone not to listen to this troll and go have a look.
This really isn't a good take when the "random guy" has provided proof, open source code demonstrating, and a relatively easy way to verify his claims (using his code).
It's all there out in the open if anyone has specific counter points, and this type of thing isn't an unusual situation with Bethesda developed games, or games on this engine.