Yeah me too, but I think it's not there yet, when you think out of a less programmer focused perspective, as most of the stuff in games is of artistic nature (which takes time to make, even with all the AI stuff) and otherwise simple game logic for most of these indie games. So something like an interactive GUI editor to "debug" is a must have for artists.
True, Fyrox often gets less love than e.g. Bevy (probably because the data-driven ECS pattern feels more idiomatic in Rust than OOP, and probably because it's mostly a one-man-show as well)
Sadly don't think Bevy's going to benefit too much from this drama. Most people from Unity will want a more complete toolset and probably won't be wanting to learn a whole new language. Can see a lot of indie devs making the switch over to Godot though
There will be some benefit. It's not like everyone will switch to Bevy, but even if people just decide to tinker for a few days, and a fraction of a percent join the project, the project will see significant benefits from that.
The shaking of reddit's foundations didn't mean everyone who left reddit came to Lemmy, but relative to Lemmy's size at the time, the uptick was massive. When a big company takes a tumble, you have to evaluate the effect on alternatives relative to their own baselines.