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Game Introduces Easy Mode Called “I’m 35 and Have One Hour to Play This”

Aging gamers were reportedly delighted to see that a new video game called Eldric Quest has accessibility features catered specifically to people their age who do not have enough time to actually play a video game.

“I came back from the office at around 7 p.m. and was so happy to see this mode implemented because holy shit am I tired,”

122 comments
  • I would absolutely choose this mode without any shame. I already spend plenty of time in "Story Mode" difficulty; I don't care to spend hours of frustration trying to hit just the right dodge pattern for a boss because I no longer have the finger dexterity that I did when I was 20.

  • I play an awful lot of games on easy mode now anyway, unless I'm going in specifically to learn the game (Fromsoft games for example). If I'm playing a random open world game or a FPS I'm gonna knock that difficulty down to make life a little easier.

    Time. I'd rather not do this, but I get like maybe five hours a week to play. The days where I can sit down on weekends and just...game are long gone, and likely won't return until the kids are much older.

    • There's only a handful of games that made me turn down from normal, but when I do it's out of pure frustration and just wanting it to be over so I can play something else.

      The end of the Control Foundation DLC comes to mind. There was a fight that was a red room, with red enemies, red health bars, and bullshit instadeath mechanics. Man, fuck that.

      • Iirc I had a similar issue with base game Control. I wanted to experience the story but the combat really rubbed me the wrong way at first and I ended up knocking it down pretty early.

  • As a 40yr old developer of a FOSS RTS game (not released yet), I generally aim at games taking from 20 - 30 minutes. This is because I usually have only about 1 or 2 hours to play games with the bois after work. Additionally, I am usually extremely tired, so I try to implement a lot of QOL features that make the game less arduous to play.

    Recently a popular RTS game that uses the same engine as mine has had a lot of sweats complaining about widgets (Long story, but they are unsynced bits of lua code that can extend things. They have limited access to the synced state, but are still pretty powerful). Basically people complaining about a specific widget that will make your units try to stay at max range when in a fight. While this sounds pretty useful, in the case of players who are relatively decent with rts gameplay, it's more of an irritation to deal with than anything else.

    But as a developer of this type of game, I have a vested interest in making players who aren't as good be able to compete with players like myself who are really good. If that means some (very) rudimentary AI will try to make your units behave somewhat intelligently when you aren't paying attention, I'm totally down for that. I find that as I get older, even though I am extremely experienced and good in rts games, I appreciate such tools existing for the players who simply aren't that great. I don't get my dopamine hits from steamrolling another player, I get my hits from good fights and satisfying battles. A lot of people I talk to make me feel like an outlier, but I know good and goddamn well that there are a lot of lesser skilled players that just wouldn't bother with speaking up.

    I have a very large problem with games that don't respect my time. Elite Dangerous is a perfect example. I avoided it for a very long time because people went on and on about how hard it was to fly. Turns out, anyone who played descent 1 and descent 2 (And now Overload on steam (seriously, buy this shit, it's modern descent built by the original devs and it's amazing)) can fly the crafts with ease. The space combat is pretty shit tier. However, it's gorgeous, and super cool, BUT, the developers refuse to implement any sort of fast travel. The sheer amount of time that it takes to get anywhere is mind boggling. I would spent 6 hours flying on a day off, and still not manage to really get anything done. This is the perfect example of a game that does not respect my time. I HATE games like this. I try to understand that time literally is money. That isn't only a cliche. As you get older, you realize that time is a resource, and as you get older, you find that you have so little free time, that any time lost can be a really heavy blow.

  • That's funny.

    Reminds me of Dungeon of the Endless, where the difficulty modes were "Easy" and "Too Easy". Cheeky stuff.

    • All of the difficulty levels in Will You Snail are all variations on Easy, because the AI is trying to make fun of you.

  • We will have an AI/AIs one day that create tailored games/simulations on the spot with is own world, story, characters etc.

122 comments