SteamOS 3.5 has just been released to the Preview channel, and includes new features that are still being tested. You can opt into this in Settings > System > System Update Channel. Display The default color rendering for Steam Deck has been adjusted to emulate the sRGB color gamut, resulting in a s...
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I had a gigantic write up with a lot of research over it, too bad it was on Reddit and I deleted all my posts. In short, it was NOT caused by the Texas Instrument IC as the popular post floating around suggested, and it was not thermal issues either, but Valve was indeed the first to successfully fix it - it affects other AMD GPUs too, at a smaller scale, and nobody had managed to come up with a definitive fix.
You might know VRR from the commercial names from AMD and Nvidia: G-Sync and FreeSync.
Your game/software can render as many frames as it wants or the hardware allows, yet your screen can only refresh at a set interval.
Assume your game is running at 55 FPS, but your screen is refreshing at 60 Hz. There's no way to assign one full frame to each display refresh, because these are not integer multiples of each other. This means that if you do absolutely nothing and just feed the display the latest available frame at all times, you get screen tearing: parts of the image shown on screen will come from one frame, and parts will come from the next frame, this results in weird artifacts where vertical lines appear to be cut or mixed. This is bad.
You can then take the classic and most universally used approach: software vsync. In this case, your GPU will hold back each frame on a buffer and wait for your monitor to send a command requesting the next full frame. This fixes the artifacts, but because each frame must be kept waiting on a buffer, you get a delay between when the frame was calculated and when it shows up, this results in increased latency and it's quite noticeable.
VRR compatible displays will do something entirely different: they won't just warn the GPU they're ready for the next frame, but rather the display and GPU will constantly negotiate the refresh rate and adjust on the fly. The game is running at 55 FPS? The screen will refresh at 55 Hz. A heavy scene came up and now the game dropped to 43 FPS? Display will immediately refresh at 43 Hz.
The end result is that if both the monitor and device support VRR, you get smooth frame delivery without latency spikes and without artifacts.
Not sure if it carried over or if it was included with the update, but I do still have the full suite. I was curious about this myself. The bios got wiped with the update, so I can only assume that it was included.
You can now configure Flatpak app permissions via KDE System Settings -> Applications -> Flatpak Permission Settings. It basically does the same thing that Flatseal does, except it now comes out of the box. No need to install a separate app.
same here! I'm a huge fan of MessagEase, a keyboard specifically made for the cell phone touch screen form factor. I think Valve used to dabble in something like this for the controller form factor, the 'daisy' or whatever? I think that should absolutely make a comeback, typing with touchpads is a short-term solution but with all the buttons and analogs on a modern controller, we should really have more keyboard options! Maybe something like each stick has 8 positions, and holding any combo of left-stick + right-stick gives one of 64 virtual 'keys', which you can click with the triggers, and the bumpers let you swap between different alphabets.
...you're not actually serious with that comment are you?
You don't think I also have a bluetooth keyboard?
Obviously and of course I have a bluetooth keyboard. and a portable monitor. and the hub.
That's not the point.
If their keyboard wasn't utter garbage, I could go completely without any of the above. Its so close to being everything I need, but the keyboard in its current state is a deal breaker.
Instead of it being an option, I actually need a bt keyboard.
They could do something like t9 or some of the other key pad style key boards from the mid 2000's. I dont want to tap the screen.
I want to be able to quickly use the controller to type. Its a broken experience as it currently stands.