ARPG community’s a bit active of late, isn’t it? Many new faces are joining us, and some old ones are coming back from retirement. We’re happy to have you. Somehow it feels like Grim Dawn’s best years are still ahead of it! There are rumors abound of a v1.2 coming…of MOAR? It’s all tantalizingly cl...
TLDR: Due to the ongoing popularity, there will be even more updates!
Grim Dawn version v1.2 features
Option to disable Day-Night Cycle
Option to disable Fog
Option to display Cooldown Counters on the quickbar
Auto-Pick Up Radius can now be increased
New visual alerts for Legendaries, Monster Infrequents, Double Rares, and Double Rare Monster Infrequents. In addition, Monster Infrequents will be marked by an icon to separate them from standard Rare items.
New options for monster health bars, including thicker visuals and option to display % values and active debuffs
Past 1.2
In addition, we plan on improving certain boss runs in the future, though not in v1.2.0.
Drop Rate Changes... all Bosses will have a 100% chance to drop their (non-legendary) Monster Infrequents.
QoL
Choose your level cap on the difficulty that’s enjoyable to you. Many areas on Normal will scale up to level 100. Elite difficulty will scale up to level 100 in all areas. Loot quality and experience gains will remain higher on higher difficulties, as before, but if playing up to level 100 on a more relaxed difficulty is for you, then we feel there is no reason to stop you.
Toggled buff effects will be automatically toggled on and no longer need to be on the skill bar.
You will be able to disable visuals for toggled buffs in the game options to improve visual clarity on your character and to show off all that gear.
The Nullification mechanic (ex. Arcane heroes) will be overhauled. It will purge all temporary buffs and Disable toggled buffs for 2 seconds. No more fumbling through your skill bars to turn auras back on.
For the modders out there, the console will log lua errors in custom games. We are also looking into enable certain debug commands for you, such as the debug cursor for locating game coordinates.
Pets will default to an Aggressive stance rather than the Normal stance. This setting can still be toggled on a pet by pet basis as desired.
You will be able to select your desired Main Menu theme in the game options.