One thing I have struggled with lately is finding good games to play. I bounce around from game to game trying to enjoy it but it just doesn't scratch the itch like it used to. For example, one of my favorites was old school RuneScape, but it hasn't really been giving me the same enjoyment that it used to. So then I would open up World of Warcraft, Destiny 2, just playing a little bit of each game. Think maybe I need some new games to play but it's tough to find them these days.
Dungeon Defenders only has 600 hours on Steam, but I'm well over 2000 hours between Steam and PS3/4
I've also got a few thousand hours in Just Cause 2&3, as well as several Gran Turismo games and Forza Motorsport games. Morrowind probably has 2-3000 hours, oh and I'm not allowed near Sid Meier's Alpha Centauri anymore.
Secret of Mana and Chrono Trigger are probably up there as well since I'll replay them every decade or so.
I’m almost 100 hours into my new space age save, and I’ve played nearly 1k hours since I bought it 5ish years ago. By far one of the most enjoyable games I’ve ever played and I highly recommend it to everyone who enjoys sandbox games
Stellaris. I'm almost at 1400 hours in the game and while I now play it a lot less often than in the first 1000 hours, I still get the itch to play it again a few times a year.
I have a bunch of honorable mentions in the several hundred hours ranges that are only not 1k+ because I have severe ADHD and something else became a hyperfocus before they hit that point:
I just broke 1400 hours and still going strong. There's so much to do and so much to learn, and it's so good at rewarding grinding and keeping you chasing those incremental improvements. It's 100% replaced RuneScape for me.
I have broken 1000 hours with Cookie Clicker, Guild Wars 2, RuneScape, and Eve Online. I don't recommend the latter two anymore, but CC and GW2 still hold up.
Honorable mention to Factorio. I'm still in the hundreds but it's climbing.
Elite Dangerous. Well over 1,000 hours, especially with friends to explore the black with. Hard to get into, but it has so much stuff to do. It made me passionate about space! (And it's always fun reading articles about a far-flung star and thinking "hey! I've been there!")
Not a favourite anymore but still beats my second most played games by a factor of 4...
Warframe was fun at the beginning and really clicked at about 200hrs. I left after about 2200hrs because I burned out but it still has a place in my heart.
I am Not even close to 1000h but devinetively Factorio. Be aware, this game is a massive time sink and makes you play for way longer than you want. Especially with the new expansion you can spend enormous amounts of time in this game.
There was a moment in my life when I thought that perhaps I was outgrowing games... that they were just not really designed for the entertainment of adult human beings in a way that could satisfy me. Not one of my old stand-bys could, as you said, "scratch the itch" or provide "the same enjoyment that it used to." I found myself spending more time with films and books.
Then I got into FromSoft games and indie titles, and within a year I realized games still held incredible experiences for me. I hadn't outgrown games. I had only outgrown the bland slop represented by most AAA releases, and especially by online multiplayer releases. Personally, I'd recommend giving up on looking for a new 1000+ hour obsession. Instead I'd recommend seeking a broad array of 10-100 hour loves. If you haven't already tried them, for me a love of gaming was saved primarily by: Dark Souls, FTL, Spelunky, and Hollow Knight.
Monster Hunter. The first one I played, MH4U back in the 3DS days, I put 1,000 hours into. That was nearly 10 years ago, and I'm still playing the franchise to this day. Currently finally going through the Sunbreak expansion of Monster Hunter Rise on the PC, and noticing a marked improvement in my mental health over playing other games.
Oxygen Not Included- very detailed colony sim where scientific things like heat exchange, air pressure, etc. are essential for survival. I swear, my next file will be perfect...
I've played Dwarf Fortress, Stellaris, yet I still find Dota to be the most complex game ever.
It sucks that it's a multiplayer game, and you need people to play it well with you, but when it works, it's amazing.
Everything in it has layers of usability, usually componded by the everything else in the game - hero abilities, items, map, neutrals, even the stupid trees play a large role in the game.
I've spent hundreds of hours studying the mechanics, and I still don't grasp everything.
I played a lot of DotA too, but that doesn't have a playtime counter. But I have over 3000 hours in Dota 2.
My second favourite game is OpenTTD. It's just so satisfying to optimize the train network and add another 100 trains to it. I've tried Factorio, but for some reason that did not scratch that itch.
Or some roguelites, like Slay the Spire (or the Touhou: Lost Branch of Legend), Synthetik (haven't tried second one yet), they are always fun.
It's different to most other games, by not being goal-oriented except for the goals you set for yourself. No main quest line dictating progress. No mandatory tasks. No win condition. Instead, it drops you into a simulation of our entire galaxy roughly 1300 years in the future, where humanity has mastered hyperspace travel and spread through hundreds of star systems.
(To give an idea of the simulation's scope: Around 85 million systems have been recorded by players so far, and those are a vanishingly small fraction of what's out there. Space is big.)
I like that it offers a variety of activities to fit whatever mood I might be in on a given day. I can hunt pirates, mine asteroids, engage in a bit of piracy myself, find and collect bio samples, infiltrate rival settlements, venture into vast unexplored areas of space, discover Earth-like worlds that nobody has ever encountered before, defend humanity against hostile forces, photograph beautiful stellar phenomena, rescue stranded survivors, customize and finely tune my ship to perform beyond its original specs, team up with friends, pledge to a political power and expand their influence, or chill out as a space trucker and haul cargo to earn enough money for my next upgrade. It can occupy all my attention, or just be relaxing entertainment while I listen to music or an audiobook.
It's an MMO in the sense of having a large game world (galaxy) shared by all players in real time, but PvP is optional. One mode exposes you to other players, while another limits you to NPC encounters. You can switch between them at will.
One warning: A space ship has more than a few controls to learn, and they're better suited to a game controller or HOTAS than a keyboard and mouse. I use button combinations for almost everything beyond basic flight controls, since there aren't enough buttons on a controller for everything.
Apart from Flight Simulator 2020 and DCS, I absolutely love games like Euro Truk Simulator 2 and Snowrunner. I put ungodly amounts of hours into those. Especially ETS 2 is incredibly relaxing. No pressure, just a lovely drive. It’s definitely not for everyone though.
Trackmania 2020. Great example of a game that is simple in concept but super deep in skills that you can both play super casually at your own pace or super competitively. Plus there is a great community and endless content to play.
Don't Starve Together scratches the MMO itch for me. It's not an MMO, but there are public servers where you can hop in and hang out, raid bosses and whatnot. I have ~4k hours in it now.
I’m well above a thousand hours on the first game. Then all my flying sims (MSFS, Xplane, DCS, Elite Dangerous) also have a very high hour count. But for civilian airliners most of those hours are spent AFK in cruise.
lol the problem with Destiny is they turned it into a treadmill and stopped putting the work into character and level design.
Elden Ring can easily take more than 100 hours on your first playthrough, and different builds significantly change your play style.
BG3, similar deal. Subsequent playthroughs are probably going to be accelerated, but there are a bunch of different story choices you can make that feel different, the party members have their own story lines, there's a special custom character called Dark Urge that's intended for a later playthrough that has it's own twist, and you can change the strategy of encounters a lot with different party constructions.
Rimworld calls itself a story generator because you're going to fail and have people die and whatever, but every game plays out different, there are a good couple scenarios, and there's expansions and mods you can add on top of that for variety.
Just the first couple that come to mind. I'm not near 1000 hours on any of them, but they all have a lot of content.
I'd say I'm a fairly mid-tier player, get better with each season I play, the breadth of mechanics and depth of complexity is mind breaking. I've only played like 2000 hours though, I'll get it all figured out eventually... Right?
Factorio, Warframe, Minecraft, Dota 2. However, the only two I'd still recommend are Factorio and Minecraft. Warframe's grind seems to have finally burned me out for good, Dota 2 is bad. You're not gonna have fun with Dota 2. The game concept is good, but like most competitive online games, the community fucking sucks.
In addition to Factorio and Minecraft, try Voices of the Void, The Long Drive, WEBFISHING, and Balatro.
Edit: oh yeah, and personally I have both Sims 2 and Sims 4 w/ all DLC (yeah, I toootally bought all the dlc) installed on my steam deck. Both fun games with their own ups and downs. Sims 2 is great vanilla, Sims 4 is great when heavily modded. Don't bother downloading the F2P version of Sims 4 from Origin if you're wanting to mod it with stuff like sacrificial's mods. Those'll break with every major update (and sometimes minor updates too!) and you can't pause updates anymore. So, you'll have to find alternative methods.
If it clicks with you Monster Hunter (World+Iceborne’s a good starting point) can easily eat up hundreds of hours of your time grinding and doing endgame content, especially if you have a group to play with.
Why do they have to be 1000 hours? If you’re getting gaming fatigue you’re not going to fix that by sticking to the same genres you always play. Go onto Steam/gog/eshop/etc during the Black Friday sales next week and buy a big pile of 40 hour games for $3 each
If you like space games, X3 and X4 can probably eat up lots and lots of your time. Space Engineers if you're less interested in flying, space economics and creating a supply chain (which X lets you) and more in gathering materials and creating all sorts of weird, funny or actually amazing stuff. SE is probably better played with at least 1 other person, possibly more, while X is exclusively single player.
Grand Strategy games can also obliterate your free time. Civilization 5, any Total War game. Hell, Age of Empires 2 can have very long matches if you play on huge maps and people have loved that game for over 20 years.
You can also go for Fallout 4 or Skyrim with extra content mods, like dungeons, quests or areas.
Personally, I'm just past 400h on Palworld, so I'd recommend it as well. I've played from start to "finish" some 4 times by now. Official servers will be wiped sometime in December, possibly with a new patch arriving, but you can always play single player and even invite a friend to play on your local save and never lose progress (unless the save gets corrupted, which can happen).
Somehow ctrl+f failed to find this one, but Path of Exile is probably my drug of choice there. While I raked in 1k hrs with Dota2, I'm not sure I"d recommend it unless you really want to sell your soul to MOBA life. And it's not quite to 1k yet, but honorable mention must go to Satisfactory as it's well on its way to being game #3 in the 1k+ list with me.
Final Fantasy XI. I'm almost exactly 1,000 hours into it, and only halfway through the storyline. I haven't even touched end-game content. I'm playing on a free private server called HorizonXI that is well-populated and feels more like the game when it came out versus the modern day solo experience.
Regarding the question itself, Starbound and Minecraft. Maybe Final Fantasy XII if I was to play it multiple times, as I take at the very least 100+ hours to finished it, and 250+ if I'm not in a hurry.
But regarding gaming fatigue, perhaps it could be a symptom of playing too much of only a handful of game styles? If you wouldn't mind, may I suggest to check some smaller games in length and scope, specially indies? Those tend to be rather diverse in their scopes and executions.
Grim Dawn (currently playing Community Season 7! check it out @ https://grimdawnleague.com/, Dead Cells and Terraria (and most of that time unmodded - i just love building cozy or not so cozy homes).
I have around 1700 hs in Destiny 2, and close to the same in Bloodborne. Over 1000 hours in the last 2 monster hunter titles. I've replayed resident evil 4 and castlevania sotn dozens of times.
Monster Hunter: Not all at once of course, but it's a game I keep coming back to. A friend in college introduced me to it on the psp and I was invested. I've had some version of it somewhere since, and I don't think I've ever removed it from my psp either.
Overwatch: This is from before the change, but it became a comfort game. There were no chats, and I didn't have to be in voice chat. I was low level (bronze), but I was content. I still play here and there, but I may get a match or two in before I leave out. Back in the day I could play for hours.
Empirically, Final Fantasy 14. Also my only 1000 hour game since games services started logging playtimes in a more durable way. Only other games I can think that might have touched that time are Diablo II and UT99, but both of those playtimes are lost to the sands of time.
I have one game with 1000+ hours and that is Squad. It's the only online game I play anymore as it is the only game that has teamwork/communication (it takes be back to Battlefield 2 days) and none of the shit like battle passes etc.
My gaming habits are just playing lots and never finishing anything... but I have fun still.
Caves of Qud has nearly infinite replay value with all the random generations + mods. You can do nearly anything you set your mind to. Same with Project Ozone 3 (Minecraft mod). If you like goal orientated games that are multiplayer try Space Station 13. That shit is nuts, and I mean 13 not the 14 on Steam it doesnt have half of what the old one does. But the launcher is about to go out for 13 so get it while you can.
I found that Two Worlds had a lot of fuck around potential. You can infinitely combine weapons that are duplicates to strengthen them. I once killed every NPC in the entire game and used the resurrection spell on them so everyone was completely loyal to me even monsters.
If you can still find it. There was this online Pokémon game that was somehow realistic. You controlled your character typed ccommands for your Pokémon. And they were always alongside you when out of their ball. It was hardcore as shit. I got my cheeks clapped multiple tines trying to run to a different village by gangs of mankeys and caterpies. Nintendo is just drooling on the floor not doing this officially. It took forever to level, it was an extreme challenge to find stuff to evolve your Pokémon. Ugh I hope thats still out there somewhere.
A less spoken one nowadays that is also very fun is still the original Morrowind. Absolutely mind blowing how expansive that game is to this day. It is still just as legendary as it was back then even if it is a little dated. I actually come to like it when a game isn't guiding me on what to do in an RPG. It feels more immersive when I'm supposed to know what a Guar looks like.
I've also mostly enjoyed online multiplayer games, but I play a bit of everything. I think these are the games I've played most in order it must be:
World of WarCraft - Been at it since a year or so after it originally launched. Played a lot of Guild Wars 1 before that, and also lots of other MMO games before and in between, but WoW is the one I always keep coming back to. Longest break must've been like 6-7 years around the Cataclysm expansion, and then back at it at the end of Legion. It's on the back burner now again because of another mediocre expansion, but I still check it out occasionally. I think I must've sank at least 5000+ hours (probably way more) into this game over the past 20 years.
Elite Dangerous - Been backing it since Kickstarter, had high hoped for the game and it was fun while it lasted. But I lost all hope in Frontier in managing this game. They're only focusing heavily on microtransactions, currencies and paid early access content now. Must've been about 1500-2500 hours or something, but I've been out of this one for a couple of years now. I had high hopes for the future of this game, but Frontier is a master of promising glory and delivering disappointment.
Squad - Last, but certainly not least for me, around 1400 hours playtime (including the testing branch client). Got into this game right when it launched into early access on Steam. Was very tired of the themepark rides that Battlefield and CoD were turning into, but didn't want to commit to Arma's milsim style either. Squad fits in between perfectly. Also one of the greatest game communities I've got the pleasure to be playing with, never had so much fun with completely random strangers. The mandatory voice-chat really ties it together to create amazing and fun moments. This game really taught me that voice chat in games can actually be good, and not just kids spitting insults.
That said, I have a lot of games on multiple platforms, that I usually won't ever hit a 1000+ hour mark on most of them anyway. Like I played Witcher 3 twice (and a half I think). But that's like only 150 hours or so total. And this year's favorite has been Helldivers 2 by far, but that's only been almost 300 hours so far.
For some context I have insomnia. Stellaris isa game I've been able to fall asleep playing. Eventually it auto pauses but that's fine. It's a game I will always play because I find it peaceful and relaxing
nothing will ever top my smash bros melee hours. I could start now and I simply wouldn't be able to do it even if I picked the game I already have the next most hours in. I am also entirely unlikely to add any hours to melee, but it still wouldn't be feasible.
Right now I can't recommend it because streamers and reddit made the game kinda trash, but Path of Exile. On steam I have 3k hours and I played on original launcher 5-10 more times longer.
Huh, there's only like, 4 of these games for me total. TF2's still a bot-blighted hellscape as far as I know, my skyrim install is broken and the process of fixing it or just re-installing it will require a few days off, WoW is dead to me, and I don't really play warframe any more... so I guess Warframe wins by doing absolutely nothing!
I've only got a few. Several of them don't really track hours, but I know I've put over 1000 into them. Games like Super Smash Bros. (Melee, Brawl, and 4) and Rock Band 2.
Other than those, the only one I've measurably put 1000 hours into is Skullgirls, but Guilty Gear Strive will likely get there in a few years. Skullgirls is a game with so much depth that I can't imagine ever getting bored of it. If anything, I'd just lose motivation because I can't see the path to improving, but I'll definitely never see every permutation of strategies you can employ by combining characters together. Guilty Gear Strive has so many creative ways to use its expanded Roman Cancel system that any Evo highlight reel is full of creative ways out of situations that you've never seen before.
Just hit 3.5k hours and it's still the most exciting game I've ever played. Nothing else gives the same adrenaline kick as a good encounter or a fight in Dayz. Also a great game for meeting new people as talking to others in this game is a must.
Wow, so many posts 😵💫 Sooo I think I'll be the one to mention Elder Scrolls Online ^.^ I've got 1800 hours in that and miss it pretty bad v.v Am stuck on a laptop that can't run it (nor much else) playably :-\ Anyway, it's got many things to do. Three faction storylines, lots of side stuff (everything can be played at any level; people will take low-level characters into Trials and not even worry about it), crafting, character build funs deeper and more interesting than they seem, just plain wandering around peekifying all' the Elder Scrolls places... Idunno, it just somehow kept me of all critters hooked for quite a while, which is very odd. I tend to get bored of things realquick 😅
I only have 800 hours in it but I suppose I can second (or, well, nth) Warframe? 😅
Alan Wake 1. It's one of the few games i can play over and over again and not get bored. Sometimes i'll just pop in and play a chapter when i want something to do. I keep it and it's sister game, Alan Wake's American Nightmare on system at all times just so i can play it
DOTA 2 is my primary time waster, have over 3000+ hours on it. It's endlessly entertaining, because there is so much variability in the games. You have 4-8 spells depending on the hero, with 6 active item slots, which means once your team has leveled up, team fights can be a burst of seconds, or a 5+ minute long affair, with each tank employing different survival strategies to block damage, heal, or escape, just to heal and get right back in it. There are multiple different game modes, but are a little challenging to find and play. Still, it is the one game I play with the steepest learning curve. I don't think I saw myself as "good at the game" until I was around 1000 hours in 😶
Smite is the only other game I have 1000+ hours in. I started playing it as a break from DOTA 2, and as a way to connect with my little brother. It's a lot like DOTA 2, but far more simplistic. Each god has 4 spells, with no active items. Instead of left-clicking for movement on a map, you use WASD to maneuver your god. It's fun, and you can pick it up after like 30 hours. The different game modes are a lot easier to navigate than in DOTA, but it's also a lot less engaging. The updates and quests are all very simplistic. I was going to try out the new Smite 2, but after watching some game play, it looks... exactly the same as Smite 1.
Haven't been playing for a long time because I haven't set up the xbox in a long while, but Borderlands 1. Have been playing that game on and off more than a decade now. I don't think the base game (playthrough 1 only) on its own is 1000+ hours long, could be wrong, but it's long enough, especially with the DLCs. I think I've beaten playthrough 1 and 2 with 2-3 of the characters and have yet to beat all the quests with any of them because of a certain DLC boss fight quest.
It's a game I absolutely fell in love with. Started with the 2nd game, which my brother got, but I later got the 1st because I wanted to see how it was compared to 2 and I'm a bigger fan of the 1st game. Played the pre-sequel, it's fun but not as good as 1 in my opinion, and have no experience at all with 3.
Factorio: Nothing more to be said here
Terraria: Just such a good game with devs that truly care about it. I've been playing it forever
Eco: Serious love/hate with this game. I'm tired of trying to save servers that are on the verge of collapse because of capitalist ideas
Morrowind: :3
The original RuneScape developers and owners (i.e. Andrew Gower and his brothers) are back with a new game, at a new company, with an industry shattering $5.99/mo subscription price for all content.
No micro transactions, no pay to win, no outrageous DLC pricing, no bull shit ... just a fun game with many similarities to OSRS but also modernizations, formula improvements, and lessons learned.