I still haven't played myst. How would you describe it today? Are there any game or genre comparisons to help decide if I'll like it, or if I'll decide I'm dumb and ragequit?
Puzzles - it's all just peaceful puzzles, like overly elaborate contraptions to open doors or unlock new areas. There are no enemies or time pressure. When it was released, there was no way to look stuff up to solve them, so it was really captivating.
Try really hard not to google the solutions, since solving them by yourself is really satisfying.
Edit: Can't really think of a modern equivalent, or I would buy it. If you "rage quit", there's something wrong with you - it's way too mellow for that. You might want to take a break and come back, but you're not gonna be hurling controllers.
And it's kind of pseudo 3D - like from each position, you can click forward, and look around from a new vantage point, but you don't seamlessly navigate a 3d space like a modern game.
Sometimes I really enjoy a puzzle. I managed to solve the majority of the witness without help, but then looked online for some context clues that opened a whole extra stage of puzzles that I found enjoyable. I also loved opus magnum and it's visual puzzles.
On the other hand, Baba is you, and exapunks broke my brain. I tried so hard to try and understand both of them, I skipped levels and came back to the ones I struggled on, but I just had to admit: I'm too stupid sometimes. So I had to stop, and I've never been back to them.
More of a dumbquit than a ragequit. But I'm still angry at myself today for not being smart enough for those games!
Myst puzzles are really hard, or at least I thought they were, but they are solvable if you work at them. I've played much more difficult Infocom text games.