So...what character are y'all rolling up on launch day?
I haven't played at all yet since I've been waiting for the full release.
I'm thinking of rolling up the tempest cleric pirate I used to play in an IRL campaign. I remember using some shenanigans with taking Magic Initiate for Booming Blade, delivered with a whip, which felt fun and not too OP. Edit: Guess I'm not doing that since there's no Booming Blade in BG3 yet :(
Any fun builds you've already tried in the Early Access?
Before you're going to launch a tirade about the absolute necessity to be progressive diverse non-fascist, I don't give a damn about ideology, I'm planning to have fun playing the game:
self-heal class: the best class
companions aren't to be trusted: self-sufficient class required
Back in the days when BG3 was still in alpha, there was a drama centered on people, who enjoyed efficient, albeit "dull" characters. IIRC even the devs expressed their disappointment with those people selecting such characters. Accusations of some ideological purposes soon followed - a bunch of hogwash really.
I've been playing D&D since AD&D and I rarely felt the need to try something else than Clerics/Paladins, so this whole drama sounds dumb to me.
I've never heard about this drama, but I also intentionally didn't follow the game too closely so I can go into it relatively blind. This sounds strange to me, though.
As far as I'm concerned, there are many ways to play video games, and many ways to play D&D, and none of them are "wrong" (as long as they don't harm real life people in some way). If you want to minmax then go for it, that is a valid way to play.
As a "Johnny" in the MtG sense I like to play broken/unintuitive/combo type characters. Not necessarily minmaxing, since it's not just about efficiency, but...efficient creativity. So I'm looking for a build that's "fun" in an unusual way, viable, but not necessarily "optimal".
I'm not after extreme optimization either. I simply need to have enough of bases covered to not risk sudden death and a lot of content blocked because of "CHA test, failed" and such.
I never treat cRPG characters like I treat my ttRPG ones - the latter are meant to become protagonists of interesting stories. The former are keys to unlock as much of in-game possibilities as possible and assure the longevity of the gameplay until the end of the game.