I didn't see a source for the statistic in the article which is a bit disappointing as I'm really interested to learn more about it. It seems pretty high but also there's quite a lot of uncertainty built into it.
From my experience with VR I found I got sick after a long enough time but was able to get my 'vr legs' and have much longer sessions even on more intense games like Windlands where you swing around like Spiderman (super fun if you have the stomach for it).
The other thing to note is that for me at least it's a spectrum. It's not just 'VR makes me sick' but it depends a lot of the game or activity and there are a bunch of ways for games to try and reduce it. It does take time to get used to some of them though.
Hopefully things become better with time and more folks get to enjoy it because it's a lot of fun in my experience.
Yea, some games I can play for hours.
Others make me feel weird after a few minutes.
I can spend a ton of time in Alyx, or doing barrel rolls and corkscrews in Star Wars Squadrons.
I have a hard time finishing a level in After the Fall.
I have had a lot of friends over and try it and since they are making up their statics I will do a statistic purely based of my experience. About 5% of VR triers experience nausea when the frame rate isn't smooth in a moment of movement.
I don't think VR is going to work for us. My SO and I get carsick really easily, and my SO gets sick playing or watching FPS games on a normal screen. It's mitigated somewhat by adjusting FOV and higher refresh, but it still causes issues within an hour (usually like 30 min).
I wonder how much of this statistics are from people like us, for whom even "tame" things like being a passenger in a car can cause motion sickness.
Jet Island was the game for me that grew my VR legs, Windlands sounds similar except you also have Ironman thrusters and a skate board. After that I could then spend hours in dirt rally 2.0 which poetically would've gave me a bad headache before.