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  • Fallout: New Vegas. NPCs might not be that advanced in terms of schedules and stuff but in terms of flavour and story probably blow just about any other RPG out of the water. I also think I prefer a world that doesn't level with you, where quick saving and quick loading isn't going to get you through everything all the time and sometimes you just need to come back at a higher level.

    I do see value in Bethesda's leveled NPCs and items in terms of replay value but I think it also makes things a little too casual and makes quick saving/loading the most powerful weapon or power in your arsenal. Because technically nothing is ever out of depth for you, so it's just a case of trying again until you succeed.

    Also, in response to someone here talking about the music, I listen to this soundtrack occasionally in down time. It's a nice break from alternative and punk and metal and shit, when you're not exactly a fan of other modern music. Between FNV and BioShock, I've become quite an Artie Shaw and a Helen Forrest fan.

  • sincerely, fallout 4. controversial I'm sure seeing as that game fell a lot more flat in certain areas. but I've never been that immersed into a fallout game before fallout 4.

    • Besides the 5 fps and how boring the minutemen quests were, the game actually wasn't too bad.

      Enjoy any game you want, though. No matter how controversial it is :)

      • bethesda only learned how to make factions in fallout 76, before promptly forgetting it to add the brotherhood of steel for the umpteenth time.

  • as someone with the honor of having played every (video)game in the franchise, I can say with certainty it's Fallout Shelter Online. Fallout just ain't right without dragons. /j

    but honestly, it's gotta be new vegas for me. kind of a boring answer, but it's the game that truly made me a fan of the series, and introduced me to the modding scene. I wouldn't be the same if I had not played it.

    • remove that fucking /j right now, you're right

      but honestly, it's gotta be new vegas for me. kind of a boring answer, but it's the game that truly made me a fan of the series, and introduced me to the modding scene. I wouldn't be the same if I had not played it.

      i wouldn't be the same either. but as i said its easy to tell a blahaj users favorite game lmao

  • Fallout NV ofc. With f2 close by

    • It'd be easy to guess that fnv is your favorite since you're on blahaj lol

      Fallout 2 is fucking amazing, second best game for me. nothing really beats 1/2/NV. 3/4/76 were kinda meh and took themselves too seriously

  • The pre-cursor: Wasteland. Before there was Fallout, there was Wasteland.

    https://en.m.wikipedia.org/wiki/Wasteland_(video_game)

    https://youtu.be/jdMHinnmCTg

    • I'd just like to note for posterity that while Wasteland was one of the games on Tim Cain's (the lead developer) mind nerd culture has seemingly elevated Fallout to being a result of trying to whole cloth copy or be a sequel to Wasteland. A good amount of the game's team wasn't aware of Wasteland or knew of but didn't care for it. Really what Tim Cain has emphasized as the takeaway from Wasteland had less to do with the setting and more to do with setting up quests without optimal moral solutions.

      Fallout was not conceived as a Wasteland sequel that then had to be spun into it's own thing. As Tim Cain has said, Fallout was fairly deep into development when the studio started floating the idea of buying Wasteland and adapting Fallout to be a sequel. Tim Cain was actually hoping for the deal to fall through (as it ended up doing) because the Fallout setting had already been fairly developed, and because it would have meant the game would be juggling dual licensing agreements between Wasteland and GURPs which would have been a huge headache.

      As a side note, if you play Wasteland 3, it seems to draw from New Vegas' idea of a faction loyalty heavy main plot that twists based on what sorts of alliances you can create out of the factions and from mutually exclusive story choices tied into this to feed into different endings.

    • thats really cool (drools looks fucking terrifying, though lmao) thank god we got fallout 1, though πŸ˜†

      • Cool thing about Wasteland was you could split your party in two and control each segment individually.

        So one person could ride out in front, while the rest of the group flanks, that kind of thing.

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