Druid (forgot which spec but I hated it), Lae'zel, Wyll, shadow
Game 2 (dark urge):
Paladin (veng, wanted to do oathbreaker but never broke my oath), Karlach, Astarion, Gale
Game 3 (tactician):
Druid (spore, loved this one), shadow, Wyll, Gale (necromancer)
Game 3 was the most fun comp because I had like 40 summons. I planned to respec Wyll to druid for MORE summons but I just like warlock so much...
So far rogue and barbarian have been my least favorite classes but I only used the character's default specs. Warlock is by far my favorite and I really like late-game Cleric, too.
Yes. Absolutely. The worst is when you can't do anything with a summon except move it...or when you have to shuffle them around to allow your character to move.
When I wasn't prepping for a boss I usually had 4-5 summons total but I went all out for big fights. You're pretty unstoppable when you control the action economy like that. On the ketheric fight for example, I forced phase 2 before his turn started. Summons on the adds and my party on ketheric.
I don't think I'd do it again because the novelty wore off by the end but it's kinda fun!
Barbarians when inefficiently built are fun imo. Wildheart barb / sword bard was fun as hell in my durge playthrough, and zerker barb / champion fighter w GW master was great for karlach, probably less overall damage than battlemaster but crits give me dopamine.
...is there no limit to summons? I realize I was actually assuming I couldn't use a summoning spell multiple times for the same character, but maybe that's wrong. I usually try to keep a single, most powerful summon for each character that has one (and for difficult battles, I've used summoning scrolls for other characters).
I considered a few times trying to see what would happen if I summoned more, but figured it'd make the game too easy, anyway. A lot of the summons are quite strong and they have a lot of health.