Adding Texture Into Your Campaign
Adding Texture Into Your Campaign
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Post by @notetakers-blog-of-holding
Adding Texture Into Your Campaign
Post by @notetakers-blog-of-holding
There is a balance to be struck between texture that provides a useful and atmospheric view of the game world, and one that bores the players.
I have a really hard time getting the proportions right.
When I initially describe a scene, I typically try to include a couple of senses (smell, sight, texture) and provide a general framework for exploration.