The metaverse died because it didn't mean anything, there was no clear thing you could point to and say "this is the metaverse". It was a collection of buzzwords designed to sell a dream to investors and nothing more.
It never died, because it already existed for fucking years: Active Worlds from 1995 is where I started, Second Life later, now the dominant "metaverse" is VR Chat.
The corporate simpletons just never did their homework to see what the market is like for this.
Isn't fun just defined as "a period of user base growth followed by extracting every last dollar possible in an exponential growth pattern forever and ever because that's totally possible mhm it totally is!" to them?
It died for the exact same reason every single aspect of life is getting shittier and shittier. Shareholders. When a company is publicly traded, it has NO CHOICE but to get worse and worse and worse, because shareholders will accept NOTHING beyond continuous growth. If you lose value in the market, they will run for the hills, if you plateau they will run, if you suddenly start making even slightly smaller gains, they will run. They are the sole reason for every decision, and because of that, every single decision will be a detriment to both employees and consumers. Underneath all the bullshit, this is why everything will go to shit eventually unless it is both privately held and by people with good intentions, which is rare to find tied together.
The question implies that it was alive at some point. Was it though? All I know about Metaverse is that a lot of "tech" journalists were writing about it, but I don't know anyone who used it. And I owned a Meta Quest 2 for 6 months.
This is the wildest take I've heard. People don't trust meta because it's Facebook, because it's Zuckerberg. We've all seen what they do with companies they acquire (I used to be an Oculus rift owner).We've all seen how poorly they handle data, seems like there is a data breach every year.
Hell, when I was an Oculus rift owner I worked inside of Virtual Desktop some days. I'd argue that Meta killed my desire to work in VR.
The main problem is that they only focused on how much money they could make, and forgot to make it somewhere people actually wanted to be. Basically the developer equivalent of "here's the deal, you do something for me-" then they never finish the sentence.
i would add cost as a barrier to entry. as cheap as the hardware it, it needed a more heavily subsidized distribution.
apple only exists because they practically gave away equipment en masse to school districts as the market became flooded with 'ibm compatibles'
they built an entire generation of apple-loving folks by dumping huge amounts of money/resources into those programs.
If there was any potential in a "metaverse", it would be picked up by people who know how to make something fun. In Silicon Valley or somewhere else.
That's not happening because the metaverse is pointless. Most people prefer having multiple tabs in a browser to do online shopping, chatting with friends, etc rather than moving a 3D avatar from a virtual supermarket to a virtual cafe.
There's no use case for the metaverse that gives it any more value than a video conference. But I can set up a video conference for free, while the metaverse is set up to constantly extract money from the user. On top of that, the barrier to entry is too high in both cost and practicality. I can buy a high quality webcam for a fraction of the price of a VR headset, and I don't have to strap it to my face just to have a meeting.
In order to justify the cost of being in the metaverse, there has to be a value return that makes it worthwhile - something that can't be replicated with other simpler and cheaper options. Right now, the metaverse is a platform run by grifters ripping off other wannabe grifters and the gullible.
The metaverse could be successful but it needs to be a protocol not a proprietary product by one company, least of all Facebook.
Right now anyone can make a website if they know how to program one. It can be hosted on any number of services or you can host it yourself if you have the hardware. Your website can look like anything, have any functionality you want, be as complex as you want, be as large as you want. You can use website builders or you can go entirely custom. There is a huge range of options.
What now needs to happen is that same thing for the metaverse. It needs to be a standard programming language or set of programming languages that people can learn, that will enable them to build experiences. Those experiences should be hostable on any old server and a routeing protocol needs to be developed so that people can access them without having to worry about the underlying infrastructure. Second Life does a very good job of modifying the web URL concept to work for virtual worlds, just copy that. There also needs to be a standardised API for returning feedback responses and querying available interfaces (vibration motors, speakers, lights, force resistance motors etc) that all headsets and interaction devices use.
Perhaps some kind of federation service that enables different servers to interact with each other for transferring items from one environment to another and making sure that they make sense in all environments.
VR Chat is still here and doing well. Its good for niche stuff.
When the tech is ready maybe it can reach the mass, but the current tech is not ready yet.
It's very difficult to just burst into the mainstream without carving out a niche first, and Meta's Metaverse failed because they couldn't carve out that niche.
Though even if they had tried, the very tech nerds who would be their early adopters already don't trust them because of their shady deals (did anybody say Cambridge Analytica scandel?), so they weren't ever going to fork out money for this.
People don't go to virtual spaces because they want to compulsively buy things, they want entertainment and social interaction. The more "buy this! buy that!" you shoehorn into a platform that is hardly ready for even normal gaming experiences is not going to take off imo.
Roblox is terrible but they worked out the model a little bit more intelligently. Make an engine where it's free to join, host experiences and create new ones relatively easily. They have a shop where virtual items can be bought and sold and Roblox takes a major cut of virtual currency to real currency and store transactions, but outside of that their involvement within the games themselves is less pronounced.
Even if I don't play Roblox myself, it's popular with kids and this platform I think is more capable of becoming a VR universe than Horizon worlds or other buzzed "Metaverse" implementations.
Even Garry's mod servers have more interesting interactions than Meta's pet project. And I don't trust Meta enough to touch a platform they develop.
It's gonna come back in some shape. Imagine being able to make users live inside your little world, and you can manipulate their emotions and track them around the clock. Wet dream.
Facebook and Google are doing this already but at least without the virtual world graphics.
Dear tech developers, if you are listening please put VR projects on the back burner. They are an interesting future technology but the currently possible technology that people would adopt if it were economical to do so is AR. A simple heads up display with an integrated personal assistant has enormous potential in both personal and business uses right now if it was reasonably priced and reliable. You could replace cell phones.