This week's indie freebies
This week's indie freebies
A 2d sword swinging gladiator game!
- Choose up to 4 different characters
- Slay your enemies
- Loot money and health
- Buy weapons and armor
- Win!
The Duke of War is a bloodthirsty warrior who conquered every nation on earth. Without the joy of war, he plays gladiator games with his peasants and slaves. Overcome your lot in life, overthrow the Duke, and bludgeon your way into history!
- Kairosholz
"Something was left behind."
KAIROSHOLZ is a short, atmospheric horror experience inspired by VHS tapes, early 3D visuals, and unsettling silence.
You have dementia and you are alone in a house that remembers more than it should. There are no jumpscares — until it's too late. A relic stands in the hallway. The tape plays. The atmosphere thickens.
Features: – Retro PS1-inspired graphics and filters – VHS-style analog visual distortion – Audio design focused on dread and quiet – Minimal UI — immersive and uninterrupted – Short single-session experience
Idle Bazaar is a minimalist, hands-off trade war simulation where grid-based empires compete for survival through expansion, trade, and conquest.
- No player control needed — sit back and watch the empires fight and trade.
- Dynamic resource economy — nations buy, sell, and black-market their goods based on need.
- Expansion and conquest — empires aggressively seize land when others weaken.
- Live stats — see each empire's money, land, resources, and trading activity.
Empires have a population determined by their land size. This population determines their demand (increasing price) for resources, along with a unique multiplier assigned every time the board is reset. This multiplier is displayed next to the empire's stockpiles of each resource. Based on this calculation, they will try to have an ideal amount of a resource in stock. If they have more than they need, they will sell to the market (other empires) for money. If they cannot find another nation with demand, they sell to the 'black market' at a steep discount.
If a country has no money, its tiles are vulnerable to being stolen. Empires prioritize control over resource tiles. Disconnected portions of the majority of an empire will become neutral tiles. These get absorbed first before empires begin stealing each other's tiles.
Fisher, weird fishes and cat.
We made a one-week game just to see what we can do in a little amount of time.
It was an ordinary morning... At least it seemed that way You probably once experienced fear when you were in your own apartment, were afraid of knocks, or rustling in the kitchen. Well, I decided to show these fears in the form of this game.
An ordinary morning of an ordinary working day turned into a nightmare for the main character. Try to get out of your own house full of nightmares.
Gameplay time: 15-20min.