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8 (mainly) spooky games from indie dev DDM GAMES

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SALES HORROR GAMES by DDM GAMES

  • Turn Around

    TURN AROUND is an atmospheric analogue horror that plunges you into the darkness of hopelessness, where your only weapon against unknown horrors is a weak torch beam. You wander through endless corridors of an abandoned building, where time and space are distorted, and rustles and creaks are heard from the shadows now and then. Every turn can be fatal - someone is already watching you, and if you don't turn round in time, you risk seeing it face to face.

Your main task is to survive, fighting off the monsters with the bright light of a torch, which briefly restrains the darkness. But be careful: your batteries are running low, and there's more than just monsters lurking in the pitch black darkness. The key to salvation is hidden in the static of an old radio - scraps of voices, coded messages and eerie whispers will help you unlock the mystery of this place. Each clue you find brings you closer to the solution, but also awakens new horrors.

There is no room for chance here - every sound, every glare of light and every step could be your last. Don't turn round. Don't slow down. Don't go out. But remember: even if you find your way out, it already knows how to find you. For in TURN AROUND, the scariest part isn't the monsters, it's what awaits you when you finally decide to... to turn round.

In the depths of a forsaken laboratory, a horrific experiment has gone wrong—giving birth to two unspeakable abominations. Now, trapped in a nightmarish facility, you must outsmart, outrun, and survive the relentless pursuit of two grotesque mutants, each more terrifying than the last.

One is a hulking, grotesque beast, its massive form barely contained by the crumbling walls—slow but unstoppable, crushing everything in its path. The other is a twisted, agile monstrosity, lurking in the shadows, waiting for the perfect moment to strike.

Your only hope? Hide. Run. Survive. Use your wits to avoid detection, solve puzzles to unlock escape routes, and scavenge for tools to slow them down—but be careful. Every sound, every move could be your last.

Will you escape the nightmare… or become their next victim?

RUSTY KNIGHT: HARDMODE is a merciless 2D action-platformer that blends punishing precision combat with dark fantasy lore. Step into the rusted armor of a disgraced knight, condemned to an endless cycle of death and rebirth in a world consumed by corruption. With only a broken sword and fading hope, you must fight through hordes of twisted creatures, navigate lethal traps, and conquer monstrous bosses in a quest for redemption—or damnation.

  • One Night at Museum

    This is a creepy survival simulator in the style of Five Nights at Freddy's, where you have to spend the night in an abandoned museum inhabited by the living nightmares of world history. Instead of animatronics, much more terrifying creatures live here: a wax figure of Stalin slowly moving in the dark, the maniac Jason Voorhees with an icy look, as well as other legendary murderers and tyrants who have emerged from their expositions. Every shadow here is fraught with threat, and the ticking of the old clock counts down the seconds until your death.

Your task is to hold out until dawn using limited resources: surveillance cameras, lockable doors and alarms. But be careful – museum exhibits are clever and insidious. Stalin can enter your room through the ventilation, Jason can smash the door with an axe, and other creatures will slowly but inevitably approach, reacting to your every step. The longer the night lasts, the more aggressive the enemies become, and random events like a power outage or sudden howling of ghosts only complicate your task.

Immerse yourself in an atmosphere of paranoia and despair, where every night is a battle for survival among living nightmares. Can you solve the mystery of the cursed museum and get out alive? Or will you become another exhibit in his creepy collection?

  • Paradise for Homeless

    PARADISE FOR HOMELESS is a dark and atmospheric survival strategy game where you play as a homeless man who unexpectedly becomes the owner of a roadside cafe in the wilderness. It would seem like a chance for a new life, but all around is an endless road, rare travelers with dark secrets and a hostile world that wants to break you. Your establishment is the last stronghold of civilization in this godforsaken place, and you will not only have to serve customers, but also survive, balancing on the edge of madness and despair.

But the real danger comes at nightfall. A sect has settled nearby, whose members see you as a threat to their cult and covet your soul. Every night they get closer, leaving ominous messages, stealing supplies and sending otherworldly entities to the cafe. You will have to strengthen walls, set traps and look for allies among the rare survivors, but even they may turn out to be traitors. The longer you hold out, the stronger the sectarians are — and their leader is preparing something truly terrible...

In this game, every choice has a price. Will you trade with gloomy strangers at the risk of incurring a curse? Will you open the door to a night traveler who can be either a lost soul or a demon in human form? PARADISE FOR HOMELESS is a story about the struggle for a piece of hope in a world where everything from the weather to the nooks and crannies of consciousness is against you. Will you be able to keep your little paradise for the lost, or will you become another nameless sinner on this road to nowhere?

  • Tell Me, Where Are You?

    This is a psychological horror game that immerses you in the dark secrets of the emergency rescue service. You play as a 911 operator who receives alarm calls from people in desperate situations every night. But soon you realize that something is wrong: the voices on the other end of the line sound unnatural, the calls come from the same numbers, and in the static between calls you can hear whispers and baby crying. The longer you work, the more blurred the line between reality and nightmare becomes, and your own past begins to surface in fragments of strange messages.

The situation is getting scarier with each call. You're trying to help your subscribers, but your decisions have unpredictable consequences.: what seems like salvation turns into horror. One day, a woman calls you, claiming that she is being stalked by a man without a face, and then the connection is cut off by a chilling scream. Later, you hear the same voice on the air, but now it says, "He's in your room." The game expertly plays with your perception, making you doubt every sound behind you and every shadow that flashes outside the window.

The end of your shift never comes. The clock on the table always shows the same time, and the control room doors are tightly locked. The only way to escape is to uncover the truth about the cursed 911 line and what happened to the previous operators. But be careful: the deeper you dig, the more active you become. It reacts to you. Your calls are no longer random – they are addressed to you personally. Will you be able to keep your sanity until dawn? Or will you become just another voice on the air, begging for help that no one can provide?

  • Once Upon an Island

    You are a famous video blogger, a hunter of mystical stories, and your new project should blow up the Internet. Following a fan's tip, you go to the island of Adago, lost in the ocean, where people are rumored to be missing, and the locals are talking about an ancient curse. Your goal is to make a revealing video, to prove that all this is fiction... but from the very first minutes something goes wrong. The boat breaks down near the shore, the connection is lost, and in the dark, silhouettes flicker between the trees. You're left alone, with the camera in your hands, and now every frame can be your last.

The island is silent, but you feel that you are being watched. Abandoned huts with scattered belongings, strange ritual symbols on rocks, scraps of diaries with crazy notes ... The deeper you go into the jungle, the more often the camera catches things that the human eye does not see: shadows without a source, faces in the foliage, whispers from nowhere. The equipment is buggy, the battery runs out, and you begin to realize that the island won't just let you go. To survive, you will have to solve his mystery, but each new discovery brings you closer to what is better not to see.

You're still filming because the audience is waiting for bread and circuses.… but soon they will have to watch something terrible. At night, the island comes to life: the trees move, the earth breathes, and someone's laughter is heard in the distance. You try to escape, but the route changes, as if Adago is playing with you. Creatures appear in the frame, either humans or something else, and they want you to stay. Forever. The latest entry may turn out to be not just a viral video, but proof that some of the legends are true. Or the deathbed confession of someone who went where he shouldn't have.

You returned home late at night, tired and exhausted, but as soon as you crossed the threshold, you felt something was wrong. The air is thickening, the shadows are moving a little slower than they should, and the silence seems to be listening to your footsteps. The door closes softly behind you, and suddenly you realize: You're not alone. Someone or something was already waiting for you here, merging into the darkness, watching, waiting for the moment. But it's not just an uninvited guest — it knows you.

With every step along the dark corridor, reality is distorted: the walls breathe, objects change places, and whispers can be heard from the corners, which cannot be. You try to convince yourself that it's just fatigue, but suddenly you see — in the mirror, your reflection froze a second later than you did. The panic is growing, but there is nowhere to run: the doors lead to the same rooms, the windows overlook the endless darkness, and the phone picks up only strange voices saying one thing: "It's already here."

You begin to realize that this is not a house, but a trap, and your pursuer is not just watching. He's waiting for you to realize the truth: you've never left this place. You've always been here, trapped in a loop of fear, and what you called your life is just an illusion that it allowed you to see. And now that you've seen the light, the game really starts. Will you be able to get out... or will you become part of the darkness?

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