Report: Unity's Runtime Fee quietly gave exemptions in launch rush
Report: Unity's Runtime Fee quietly gave exemptions in launch rush

www.gamedeveloper.com
Report: Unity's Runtime Fee quietly gave exemptions in launch rush

Report: Unity's Runtime Fee quietly gave exemptions in launch rush
Report: Unity's Runtime Fee quietly gave exemptions in launch rush
And that's why every dev (who can) should run as far away from Unity as possible, because Unity will try to screw them some other way.
To where? Godot isn't there yet (sorry, maybe in five years, it's impressive and on the right track. Not today). And unreal is under the same pressure.
i don’t think unreal is under the same pressure for three reasons:
points 1 and 2 mean epic is actually profitable, and has been for decades at this point. meanwhile, the publicly traded unity has struggled to break even for most of its existence
You know what else isn't there yet? Unity, Unreal, Source, CryEngine... literally every commercial game engine requires development if you're actually looking to push hardware limits. They're just toolboxes.
Godot is no different, except that developers are going to be much more likely to release their changes publicly.
Whats missing?