I've been playing a ton of Cities Skylines II since its release a week ago. After building a 230k population archipelago I started playing around with the in game cinematic video tools and this is the result.
This is 100% in game footage and effects using the Photo Mode. Recorded using the Microsoft/Xbox Game Bar, only editing was to trim the start and end.
I'll wait until they hammer out the graphics and performance issues. The original ran great on mediocre hardware, but this one won't get above 15fps on the Deck right now.
The original didn't run fine on my then low-mid range desktop when it came out. It's heavily CPU-bound and I specifically upgraded to an i7 4790K at the time because even in a mid-sized city, the simulation would slow to realtime.
It runs alright on today's mediocre hardware, but that's amazing hardware by 2014-2015ish standards.
Well, depends on the other factors at play, but I had the original running on a low-end Athlon, and a GeForce 870m with only 2GB vram at the time on an old school HDD and it was stellar.
This was why I favoured console gaming over PC. Having a standardised hardware always meant you don't have the heart ache of a game not performing well. With the introduction of the Steam Deck hopefully that will become the new baseline for future games.
Ah yes, we all know that performance problems on consoles are unheard of. And CS2 runs really badly even on some of the most popular and powerful hardware, so that argument makes no sense here.
I’m just amazed at the level of detail and complexity of the game logic. Can’t wait for graphics to be at a place where you can build your city and then walk through it in highly-realistic VR, interact with civilians, and explore
I'd actual prefer they avoided going for photo realism, it always tends to fall short. The art style they've developed works really well - realistic detail and form but with a plastic sheen and strongly saturated colours.
It's a good game that was pushed out far too early by suits. There's a lot of room for basic optimization to be done for one and it should never have been released without it.
The game looks really nice, but knowing Paradox’s DLC policy, I am not sure if I can afford this game over the next five years. Release incomplete game, release DLCs for missing base features... the Paradox way. Bleugh.
This has been rendered in real time in a game engine. I find it quite impressive how good it works and how versatile the tooling to create such animations is.
It's going to be amazing, once they fix the bugs and performance. Right now it's a full price early access. Almost every system of the game has at least one bug. A lot of the simulation currently is working with fall back scripts. I really really want to recommend the game, because it's fun, but it's also rushed out the gate.
Full price? I've had over a week of gameplay for just a £1 Game Pass trial. Usually I tire of games after just 3 days or 30 hours or so for me and I'm sure many other casual gamers it's great value.
I'm on my second city after learning a lot about how the game works. I haven't played a simcity type game in ages and this one is very intuitive. I play 4k on a 4080 on medium settings and it only stumbles here and there. Trying to figure out budget now, I'm always running a deficit and relying on the money from leveling.
A 4080 is a massively powerful GPU. It should be able to play anything at 4k on medium with zero stumbles. The fact that it can't is a substantive criticism of this game.
I know they'll figure it out eventually, but this is a real bad look.
I can’t wait for them to fix the performance issues. If it was great on release I wouldn’t have picked up Anno 1880 for $13 and developed a horrible addiction.