Cyberpunk 2 devs say Unreal Engine is a "challenge"
Cyberpunk 2 devs say Unreal Engine is a "challenge"
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Cyberpunk 2077's lead quest designer Pawel Sasko has shared a few thoughts on the next Cyberpunk game, the mysterious "…
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Cyberpunk 2 devs say Unreal Engine is a "challenge"
Cyberpunk 2077's lead quest designer Pawel Sasko has shared a few thoughts on the next Cyberpunk game, the mysterious "…
Despite the hype from gamers unreal 5 is far from an automatic "make the game good" button. It does some things well, but has plenty of short comings, including networking and physics from what I know.
The source interview section to the time stamp: https://youtu.be/4b_o5ueZRF0?si=IZzMan9sVQOV4Qq6&t=4797
Main short comings(for the parts I know and working with):
Let me talk about the 2 things you mentioned:
Here is an alternative Piped link(s):
https://piped.video/4b_o5ueZRF0?si=IZzMan9sVQOV4Qq6&t=4797
Piped is a privacy-respecting open-source alternative frontend to YouTube.
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I definitely have experienced the moving target issues firsthand. It felt like you couldn't count on them actually maintaining or developing features that were advertised. Unity has the same problem.
Sheer overhead. It's not a general purpose game engine, it's a hotrod FPS engine with all the visuals crankABLE to 11. But if you're not pushing for the high end pc/console FPS, adapting it to your game's flow and perf reqs can be challenging. And it's not the easiest engine to develop AR/VR or other new tech on, requiring hyper optimization and throttling lot's of the engine's gorgeous visuals. It'll be interesting to see where it goes from here though, unity has fucked themselves 8 ways from sunday on developer confidence and their own fragmented shit show outside the board room didn't generate lots of confidence either.
I'm playing with godot a lot these days lol.