Have to confess to not reading all that article BUT when I first played with the percentile checks from Basic Role-Playing, by the time I'd untrained the DnD logic from my brain I was fairly happy that it was a preferable way to do it. Rolling within your percentage ability to achieve something is simple, and you don't have to calculate anything which can slow the game down
Do systems like that account for the difference in difficulty between different tasks with the same skill? Skimming the article makes it sound like the author wants to eliminate DCs, but those strike me as important. Otherwise the acrobat in the party is equally likely to fail to vault a railing as they are to perform their complicated high-wire routine.
I'd also like a good answer. I feel like the author would say "you don't even roll to vault a railing, you just do it". But that still leaves a complicated but rehearsed high-wire routine versus "I run on water". I wonder if the author would simply say no?