That's a lot of cash money. I'm still a bit confused at how much of this money will go to the actual engine and how much of it will go to supporting W4 in general, such as allowing devs to publish Godot games for consoles.
With this new funding, W4 Games aims to more than double its headcount in the coming 18 months to capture the fast-growing demand for its products and services.
I would really prefer Godot just work on a plug-in that can support consoles rather than continuing down this path of hiring a company to do it for you. It's labor intensive, costly, and if you don't know how your game will sell, it's a gamble to go for with Indie devs.
They will never be a serious contender with other engines without officially supporting consoles on some form.
You already have to pay licensing fees to the console manufacturers for access to their dev kits. I don't see it being that enticing to pay an additional fee ontop of that.
If the games could run on the console user's paid for without permission from Microsoft/Sony/Nintendo, that would be what I'd most prefer. Consoles require proprietary software which is antithetical to the idea of an open source engine getting free contribution/feedback. Some people don't want to do free work for overweight companies.
That is not really something that can be done on Godot's part. The best bet right now is to support open platforms like the Steam Deck over walled gardens like Nintendo Switch and show that there is consumer interest.
I didn't say I like it, but it's the reality of console dev right now, and consoles are a huge part of market indie devs will miss out on without having that access, and they are already doing dev with limited funds and resources.
This is exactly how Blender operates. A company that raises capital and provides back to the open source version, in addition to the community contributors. If they will enshittify the OSS version because of this, like Redis has been doing, remains to be seen
Less conflict of interest and more just some confusion. They've been honest W4 is not the Godot Foundation, but they claim that W4 will contribute back to Godot development regardless so nobody's really sure how they're spending the money exactly.
The following is just my opinon on all this, but the way that I see it is that W4 represents industry priorities in the engine. In this example, the industry needs strong console support or cloud gaming and is willing to invest in it; or previously DirectX support. The Godot Foundation ensures that godot is able to focus on non-industry needs as well as community management. So they technically both contribute to the engine, but dont really overlap with each other cause they represent different groups who need to do different things with the same engine. That said - interop is needed as well because it is the same engine. ATM I trust juan and crew and the buracracy that is being built around godot to protect it and us while maintaining momentum.
Does seem like a bit of a conflict to me when their whole business is porting Godot games, which means they have a vested interesting in keeping it that way.