Why I need extra kernel modules to be able to run Wayland on nvidia?
If i run X.org i dont need to modify my kernel or its configs, it just works well (well, well for X.org) out of box. With wayland its the other story. I need to enable nvidia-dkms module and much other stuff to should be configured. There is a whole page about enabling hyprland on nvidia.
I ran into troubles trying to set up wayland preperly with nvidia, it has many issues and visual artifacts. I know that the problem somewhere in my kernel set up, but i feels like there would be no problem if hyprland/wayland would not require that granual configuration.
I keep thinking about wayland as a fullscreen videogame that just draws windows (in wayland it called somewhat else though, dont remember the term). And this is kinda weird for me that a video game needs special kernel modules.
Probabely if in wayland they could not require this extra set ups on nvidia, they would do that. They should have some reasons for not doing that i just want to know why?
No Xorg also ships with up to date distros like Debian, arch, Ubuntu, etc but several of them have switched to using Wayland by default. It is deprecated because it is no longer actively developed and only maintained by a small group of devs and even that because these devs work for companies like Red Hat, Oracle, etc who have a vested interest in fixing those bugs