I understand the backdoor shortcut in Skyrim since it's all open-world with no "levels" or cutscenes, but in a pen-and-paper game the DM can just "yada-yada" the multi-hour uneventful walk back to the entrance of the now-cleared dungeon.
To be fair, I'd be pretty damn skeptical of something that easy. There's always a catch, and I'd bet dollarydoos to hexed donuts that someone in the party arriving at said inn is no longer precisely who they were going into the portal.
The last time I ran a dungeon, it was with old-school dungeon exploration rules: torches that only last an hour, rations, random encounters, and relatively slow movement.
On top of that, the party was being chased by a squad of angry zombie drow. They'd already burned a bunch of resources, and were fairly hurt, so it was a nail biter.