The Dungeons & Dragons role-playing game franchise says it won’t allow artists to use artificial intelligence technology to draw its cast of sorcerers, druids and other characters and scenery.
The Dungeons & Dragons role-playing game franchise says it won’t allow artists to use artificial intelligence technology to draw its cast of sorcerers, druids and other characters and scenery.
That's not why at all. This happened because someone published AI art with a wonky limb and people noticed. "Generative art algorithms" are completely capable of producing art that feels new and fresh. The biggest problem with them currently is producing art that is undetectable as AI art.
Sure, that's great. However this is in regards to material published by Hasbro. Were I an author, I would want to employ an actual illustrator or artist to work on my material that's published to an audience.
I believe it's a good thing that Hasbro has taken this stand; that artists should be employed to illustrate their material.
I work in an industry that will be heavily effected by AI over the next few years. My own opinion is that if you do not embrace and understand AI in your workflow, as a digital creative, you will be left behind. It is one thing to ban AI in your domain, like Hasbro has done, but a different matter where you are competing with other companies or creatives for the same business.
True, but I feel this change may be a bit deeper. Blockchain served very little purpose, beyond its trust. With AI i am seeing proof of concept projects coming in for distilling client briefs, ideation of concepts and even release planning. Not replacing the people yet, but making processes faster. And that is just in my industry. Marketing and advertising.
The other issue with ai art folks seem to be forgetting is, in the US at least, it can’t be copyrighted. The law is still fuzzy right now, but no company is gonna want to risk using anything they might not be able to copyright.