Castle Wolfenstein was such a fun game! Not just one of the first stealth games, but one of the first procedurally generated games too! Most people think that it was Elite. Haven't played or thought about it in a few years... Maybe I'll fire it up tonight.
Alternately, videogames now: I have a farm and it's the nicest farm of them all, and all the chickens have names and are demonstrably happy. Also I moonlight as an interior decorator for all my friends with whom I have deep personal relationships.
Just saying, we may be playing different types of games here.
There's also more games being made now than there ever have been. People have a lot of choices.
The big AAA blockbusters do tend to aim for a different demographic than they did in the 80s, though. Probably largely because so many people who were kids in the 80s and 90s still play games.
I don't know what people mean by "the big AAA blockbusters" anymore. I mean, the biggest console around is the Switch, the biggest games on Switch are a kart racer and a laid back cozy town sim. This year's big action game from Nintendo is Zelda but now it's also Minecraft (or Banjo Kazooie Nuts and Bolts, more accurately). Their latest blockbuster is a 2D Mario platformer cashing in on the hype for the billion dollar Mario animated movie by having every level be a musical showstopper. The biggest PS5 "AAA blockbuster" is a Spider-Man game. The big triple-A story this year was everybody shunning Fallout-but-Star-Trek for Dungeons-And-Dragons-But-Everybody-Is-Horny, and both games are huge productions with ridiculous budgets and insane amounts of content.
I don't know what demographic all that is supposed to be for. Is that one demographic? I don't think that's one demographic beyond "humans who like it when they can see the money on their screen while playing their games".
The demons have taken everything. A rotting carcass fished from the city river signals the beginning of its true downfall. Someone is to blame, whether it be a literal demon, or the ones we call neighbors. This mystery will be my last singular devotion.
But the real challenge is going to be gathering clues inbetween watering my crops, researching new plants to grow, and crafting tools using a system of over 8000 materials.
Also alternatively: I am a dead sexy treasure hunter, and I go on adventures with my dead sexy girlfriend/wife where we climb over pretty ruins and find lost cities.
We've been doing that one since before there were videogames. Dead sexy treasure hunters have been a thing for so long the dead sexy treasure hunter we're all thinking of was a retro callback in 1981 already.
"In 2087, generations after the devastation of a global nuclear war in 1998, a remnant force of the United States Army called the Desert Rangers operates in the Southwestern United States, acting as peacekeepers to protect fellow survivors and their descendants. A team of Desert Rangers is assigned to investigate a series of disturbances in nearby areas. Throughout the game, the rangers explore the remaining enclaves of human civilization, including a post-apocalyptic Las Vegas."
"Splatterhouse is an arcade-style sidescrolling beat 'em up with platform elements[2] in which the player controls Rick, a parapsychology college major who is trapped inside West Mansion. After his resurrection by the Terror Mask, Rick makes his way through the mansion, fighting off hordes of creatures in a vain attempt to save his girlfriend Jennifer from a grisly fate."
"The games follow Larry Laffer, a balding, double entendre-speaking, leisure suit-wearing man in his 40s. The stories generally revolve around his attempting, usually unsuccessfully, to seduce attractive young women."
The last game I played gave me the option to remove the vocal chords of tens of thousands of people because they annoyed someone I'd just met. That was not a "bad guy" choice.
You weren't about to be executed in Morrowind. You were a prisoner, but you get released almost immediately. Of course Bethesda promptly forgot how to create a good game as soon as they released Morrowind.
I personally don't mind games being like they are now so long as the story and gameplay together make the game enjoyable. It's why I, for the most part, avoid online games.
Also, I don't know about the antihero part, but the downtrodden hero trying to survive in a dystopian world immediately made me think of Brok The Investigator.
Play it out. Mario is a game where a plumber from New York visits a land of mushroom people who's princess is kidnapped by a dragon turtle, and he must eat mushrooms to get stronger and eat flowers to spit fireballs. In the most recent iteration, there are piranha plants that jump out of giant pipes, walk around, and do a whole song and dance number for you.
Clearly, there were a lot of drugs involved in its development.
SNES was my favorite console because it was technically primitive enough the devs had to design around it's limitations, but advanced enough that the gameplay itself could still be complex.
Hundreds of SNES games still look good and play well. With PSX/N64 generation onwards, the drive to make things look "better" resulted in visuals aging horribly.
Link to the Past still looks and plays great. Ocarina of Time (while a great game) looks like crap.
I'm also old. I grew up with an Atari 2600 and then an NES, plus an Apple II at my parents' house and a C-64 at my grandparents' house. When I want to play a game for comforting fun, those are the games I most often turn to because they take me back to a simpler time in my life while being generally simpler themselves. And sure, there were some games for those systems that were complex and dark, like some Infocom games and Wasteland, which I thoroughly enjoyed and even enjoyed the modern sequels to... but honestly, I'd rather play Snake Byte on an Apple II emulator most of the time.
Unless you want a phone game, there are so few games out there now that you can just pick up and play for five minutes and then do something else. Most of them are indie edge cases (which admittedly can be good games sometimes) or quickly made web games that pretty much suck. Everything has a complex storyline. They're not games to me as much as interactive movies sometimes. And that's fine when I have a couple of hours to devote my time to it, but not all that fine when I want a slight distraction while watching a YouTube video on the other monitor.
I swear, they'd give Tetris cut scenes if it existed today.