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Do people actually like commander?

Like it's the most annoying format every where 2 year olds always complain about your deck and don't actually want you to win but just shuffle cards around for no reason and if you ever win they all just complain that you are playing a good deck (which is the entire point of the game), because all the annoying salty people don't let others play what they want there is no interaction and the boards just fill up with 90 creatures and stupid 5 card combos that shouldn't be playable and it's a huge mess where no one even understands what's going on, like how is this the most popular mtg format

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  • I like Commander.

    I'm not the first to say this, but it is definitely unfortunate that Commander has become a lot of people's introduction to Magic - it is strategically incredibly complicated, takes a long time to understand if you don't know all the staple cards, the meta and unspoken rules are completely socially dependent, and there's lots of politics - these are all really difficult for players who are new to Magic or a game store or a social group.

    That being said, I think Commander is the most fun format for established players who have a consistent playgroup that creates an ongoing culture. The options are limitless, really, so everyone can express themselves through deck construction. The other way I've really loved Commander is in explicitly competitive formats, like budget leagues or tournaments with set-in-stone rules. If the rules are known up front then everyone knows that LD, Stax, or combos are on the table and salt is just clearly bad sportsmanship. You can't really avoid poor sports in any game, unfortunately.

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